The OpenCourseWare Consortium (OCWC) and the International Council for Open and Distance Education (ICDE) signed on 8 May, 2013 a Memorandum of Understanding between the two global associations.
The signature took place during a ceremony at the OpenCourseWare Consortium (OCWC) Global Conference 2013 at Bali, Indonesia.
With this agreement, ICDE and OCWC enter into closer cooperation in recognition of their mutual interest in expanded access to high quality higher education through open and distance education.
Both parties undertake to explore opportunities in the following areas:
- Mutual promotion of activities.
- Joint regional conference.
- Explore a joint initiative to support policy discussion and development facilitating open and distance education at governmental and institutional levels.
- Joint membership services.
- Opportunities to have synergy in projects, for example in giving attention to and promote "flagship projects".
The International Telecommunication Union (ITU) has launched the third edition of its annual Young Innovators’ Competition, offering talented social technopreneurs the opportunity to present their ideas to industry leaders at ITU Telecom World 2013 in Bangkok this November – as well as winning funding, mentorship and ongoing support.
Open to 18-26 year-olds worldwide, the Young Innovators’ Competition is looking for concrete solutions using cutting-edge technology to one of six Global Challenges developed in partnership with specialized UN agencies and leading private sector players:
- Improve employment opportunities for young people and migrant workers
- Reduce food and water wastage at individual and retail level
- Facilitate access to public services for the elderly
- Improve natural disaster prediction and response
- Improve road safety for both drivers and pedestrians
- Protect sensitive personal data and inspire the creation of local digital content
ITU is the leading United Nations agency for information and communication technology. The competition seeks pragmatic, market-oriented, scalable solutions making use of connected technologies, such as augmented reality, mobile apps, 3D printing or geospatial tracking.
Submissions may be either in the form of a concept, well-researched or documented ideas which have not yet been implemented, or a start-up, which is already up and running but in need of funding to take it to the next stage.
Ten finalists selected by a committee of experts will win the chance to attend ITU Telecom World 2013, the platform for high-level debate, networking and knowledge-sharing, as well as an ICT showcase, which will be held 19-22 November in Bangkok, Thailand, on the theme "Embracing Change in a Digital World".
The deadline for initial submissions is 30 June 2013.
The opportunity that Massive Online Open Courses (MOOCs) offer for cost effective massification of learning has generated significant interest from governments, higher education institutions (HEI) and commercial organisations. A growing number of HEI have been involved in experimenting with MOOCs for the purposes of expanding access, marketing and branding, as well as the potential of developing new revenue streams. The motivation for some MOOC providers is a philanthropic one and for others a business proposition. However, in both cases, there is the challenge of finding a viable business model that allows for sustainability of MOOC provision.
This paper will use the theory of disruptive innovation (Bower and Christensen, 1995) to examine MOOCs development and how their approach could be used to help institutions explore innovative approaches for teaching and learning and to develop new business models in order to gain competitive advantages in the education market. MOOCs provide institutions with a vehicle to think creatively and innovatively to explore new business models and flexible learning paths in HE provision. However, there is a need to rethink current higher education structures and policies and working practices that obstruct innovation. This includes funding arrangements and the ability to disaggregate teaching from assessment and accreditation for differential pricing and pursuit of marketing activities.
'Vision in an Increasingly Mobile World', an event organised by the British Machine Vision Association (BMVA), will be held on 15 May 2013 in London, UK.
Modern mobile computing creates interesting opportunities and challenges for computer vision research. This meeting will bring together researchers and practitioners, from both industry and academia, interested in all aspects of mobile computer vision - be it within consumer devices, autonomous/embedded systems or novel deployment domains.
ICELW works to improve online learning so that it makes a measurable difference in workplace performance and morale. Anyone with an interest or background in workplace eLearning is invited to attend and participate in the conference, which will take place in New York City from the 12-14 of June 2013.
The ICELW program cover a variety of topics relating to e-learning in the workplace and the use of technology to improve job performance, in the form of demonstrations, mini-seminars, case studies, interviews, debates, presentations, and panel discussions.
Book about Personalized Learning Environments - "Entornos personales de aprendizaje: claves para el ecosistema educativo en red"
Linda Castañeda and Jordi Adell are the editors of "Entornos personales de aprendizaje: claves para el ecosistema educativo en red", a book about personalized learning environments (PLE) published under a Creative Commons licence.
The book (only available in Spanish) aims to give the reader an introduction to the concept of PLE ecosystem and the pedagogical ideas underpinning it. It also shares some relevant experiences that exemplify how it can be used in all levels of education and how research is approached from different PLEs perspectives.
The publication includes texts of experienced educators and researchers, such as Jesús Salinas, Oskar Casquero, Ricardo Torres Kompen, Cristina Costa, Ismael Peña-López, Lola Urbano, J. Daniel García, Fernando Trujillo Sáez, David Álvarez, Juan Sánchez, Francisco Fernández, Victoria Marín, Carlos Santos, Luis Pedro, Ana Isabel Vázquez-Martínez, Mª Paz Prendes, Alec Couros, Gráinne Conole and Graham Attwell.
The World Information Society Day, also known as Internet Day, is observed every year on 17 May since 2006. The main objective of the day is to raise global awareness of the possibilities offered by new technologies and promote widespread Internet access, reducing the digital gap.
This year, the day will be celebrated throughout Spain with conferences, training sessions, competitions, online games and many other activities.
Universities will invite middle and high school students to virtually visit their premises and ask questions about their academic future.
The main event of the day will be held in the Spanish Senate in Madrid, where a high level panel debate will discuss about sustainable creativity and several awards will be handed.
All activities will be promoted and commented in Twitter with the hashtag #DiadeInternet
The TEL-Map European project, funded by the European Commission, has launched a survey about technology supported, innovative learning practices.
TEL-Map is a Coordination and Support Action focussing on roadmapping activities for innovative forms of learning. A roadmap can be understood as a ‘strategic lens’, through which future developments in a domain or an organisation are analysed for the purpose of channelling available resources wisely.
The aim of this new survey is to collect the views of teaching professionals to inform future roadmapping activities by probing certain statements with regards to their likelihood, desirability and – when it comes to policy measures – their feasibility.
There is no need to be an expert in all areas addressed to answer the survey, as the objective of TEL-Map is to get feedback from people with as diverse backgrounds as possible.
Question blocks have been created for each of the following innovative practices:
- Gamification: using game mechanics and elements of game design in non-game contexts in order to motivate learning. Controversial issues evolve around 'hunting for points as a distraction of learning', neglect of demographic particularities, availability of gamification strategies.
- Free Massive Open Online Course: bringing existing courses to an extended audience by driving technological and economical innovation. Controversial issues evolve around funding models, accreditation, high attrition rates and possible ways of highly automated learner support.
- Flipped classroom: inverting classroom situations so that the lecture part is moved from school to home and the exercise part takes place at school. Controversial issues evolve around managing differences between learners being more or less successful doing their homework, which requires fundamentally new types of in-class activities.
- Seamless Learning (Ubiquitous Learning): obliterating borders between different technologies and learning formats such as formal and informal learning or individual and social learning. Controversial issues evolve around the ownership of learning tools and data generated by learners' activities, or the potentially invasive character of learning technologies to the detriment of a balanced life style.