Pan European
ONLINE EDUCA BERLIN 2013: Call for Proposals now open
What role does technology play in promoting creativity and innovation? How is the world of learning changing, and how can technology help us change the world? Proposals are now being accepted for this year's Online Educa Berlin 2013, which will focus on these questions.
Proposals are being accepted from now until June 3 for Online Educa Berlin 2013, to be held December 4-6 in Berlin. This year's event will encompass:
eLearning Papers: Call for articles on Mobile Learning open until November 19th
While learning has always expanded beyond the walls of the classroom, the proliferation of devices and applications, which have greatly expanded when, where and how information can be accessed and stored, brings this issue to the fore. How have such devices had an impact in learning, and what role may they play in the future? This issue hopes to showcase practical examples and generate serious reflection on an emerging topic.
Today’s youth are growing up in a world very different from the world their teachers or parents knew when they were young. Where and how they learn is changing as mobile learning and social networking become part of their every day life. Ubiquitous access to social media, tools and knowledge resources is taken for granted, while passive teacher-directed work dominates life at school.
Open, social and participatory media have significant potential to transform learning and teaching. They offer numerous ways to communicate, collaborate and connect with peers. The range of free educational resources and tools is rapidly increasing. Cloud computing has enabled free or inexpensive access to applications that were once available only to those who were willing to pay premium license fees.
The gap between the potential and actual use of technology in education is a paradox. eLearning Papers seeks to facilitate the sharing of innovative and creative uses of technology to support learning among its readers. The upcoming 32nd issue focuses on mobile technology applications and their potential to enhance learning within the broad spectrum of education and training. Papers are welcome on any aspects related to the use of open, social and participatory media, cloud computing or mobile learning. Some suggested focus areas are listed below.
- How do mobile devices enhance learning and creativity?
- Mobile learning and creative classrooms
- OER for mobile learning
- Mobile learning management models and strategies
- Learning design for mobile learning
- Mobile learning platforms, devices and operating systems
- Authoring tools and technologies for mobile learning
- Content design and development for mobile learning
- Platform specific applications for learning
- Augmented reality in education
- Mixed reality and mobile devices supporting learning
- Mobile devices and schoolwork, in classrooms and beyond
- Mobile devices supporting performance and learning at work
- Low-tech mobile learning, e.g. the power of SMS
The article submission deadline is November 19th, 2012. The provisional date of publication is December, 2012. For further information and to submit your article, please contact: jimena.marquez@elearningpapers.eu
Guest editor: Prof. Dr. Martin Wolpers, Fraunhofer-Institut für Angewandte Informationstechnik FIT
Consultation on Opening Up Education Initiative Launched
The consultation on "Opening up Education - a proposal for a European Initiative to enhance education and skills development through new technologies", will explore the perceived need for EU action to promote the use of open educational resources (OER) in education.
From 13 August 2012 to 13 November 2012.
New technologies, in particular the internet, together with globalisation and the emergence of new education providers, are radically changing the way people learn and teach. Open access to education resources offers an unprecedented opportunity to enhance both excellence and equity in education. The EU aims to help both individual learners and education and training institutions in Member States to benefit from these opportunities and to increase their contribution to society.
In the last quarter of 2012, the Commission will present a Communication on Rethinking Skills aiming to increase the quantity, quality and relevance of skills supply for higher economic and social outcomes. This will, among other actions, announce a new EU Initiative on "Opening up Education": a proposal to exploit the potential contribution of ICTs and Open Educational Resources (OER) to education and skills development. This new EU initiative on "Opening up Education" will be the topic of a subsequent Communication in mid-2013.
View the consultation document
[45 KB]
Web2LLP - Calling all LLP project managers
Fill in the survey!
The aim of this short questionnaire is to gather information about the types of skills project managers and others involved in the communication and dissemination activities of Lifelong Learning Programme funded projects require in the area of web strategies and social media.
Help to find out the real needs of project coordinators and partners in respect to these topics by completing a short questionnaire (which takes about 5 minutes). Your replies will help to ensure that the resources and training provided is appropriate, relevant and fit-for-purpose. The results will be published here.
Read more about the Web2LLP project here.
eLearning Papers Call for Papers on Changing schools and creative classrooms: 21st century teachers and their new roles
eLearning Papers seeks submissions for the issue 30 Changing schools and creative classrooms: 21st century teachers and their new roles. This issue explores the new role of teachers in 21st century learning contexts, focusing on the challenges they face and the changes in teaching practice caused by the rapid spread of educational technologies and the evolution towards creative classrooms and open educational resources. Deadline: 10 August 2012.
We are interested in contributions that address: national policies, methodologies, new tools and resources, the teacher-student relationship or class organization, among others. Guest editors: Hans Laugesen, GL - the National Union of Upper Secondary School Teachers. Jim Devine, JD Policy, Projects Innovation, EDEN Fellow (and former President, IADT, Dublin)
Click here to read the complete Call for Papers
Call for Papers on Game Based Learning closes today!
eLearning Papers seeks contributions about Game Based Learning in both sections: In-Depth and From the Field. Deadline June 3, 2011
In parallel to the phenomenal rise of the digital game development industry through time, the acceptance of games in other sectors has also been changing. Computer game skills have been increasingly applied in almost all areas of human activity within modern societies. Digital games have now been embraced by the academic research community as a research topic, as well as discovered by the education sector as a highly interactive media that can support and foster learning. As a popular and powerful media, computer games are being considered for use in various education and training settings to motivate learners, to focus their attention, and to help them to construct meaningful and permanent records of their learning.
Games have high presence in informal segments of learning – but in formal education, games are still often seen as an unserious activity and the potentials of games for learning remain undiscovered. However, when evaluating games with their children, 85% of parents believed that computer games contributed to learning as well as providing entertainment.
Beside fantasy and fun elements, games have potential to foster players’ ability to communicate and interact with others during gameplay. Computer games can help players to think critically when they are required to construct connections between virtual and real life. Game-like learning environments can provide motivating interdisciplinary learning settings, creating opportunities that could improve student collaboration skills as well as help them learn new concepts and synthesize new information. Games have also been praised for the potential they offer in learning business leadership and other skills by practicing in a safe environment.
The potential of Game Based Learning (GBL) is still underestimated. It can play a major role in renewing learning as it is perceived by learners in all levels of education and training systems. eLearning Papers seeks contributions about mixed realities, virtual worlds and gaming in both sections: In-Depth and From the Field.
We specifically invite contributions which address one or several of the following issues:
- Innovative game based learning technologies, applications, tools and environments
- 3D virtual worlds supporting learning, e.g. in language learning or leadership training
- Use of mobile games and location-based technology for learning
- Innovative applications of mixed realities for learning
- Use of simulations in education, corporate training and military
- Technology for massive multiplayer online games (MMOGs) for learning
- Interactivity design in game based learning applications
- Player immersion and learning
- Case studies and best practices in GBL
- Social and collaborative aspects of GBL
- Implementation issues associated with GBL
- Learning design, good gameplay and instructional theory for GBL
- Use of role plays for learning and training
- Assessment and evaluation in GBL
- Gender, age, cultural and ethical issues in GBL
- Rating of games for learning
- Accessibility of games for learning
The article submission has been extended to June 3, 2011 The provisional date of publishing is 14 July 2011. For further information and to submit your article, please contact: ![]()
Guest editor:
Professor DI Dr. Maja Pivec, University of Applied Sciences FH JOANNEUM in Graz, Austria
The submissions need to comply with the following guidelines:
- Submission language: English
- Title: must effectively and creatively communicate the content of the article and may include a subtitle.
- Executive summary for In-depth section should not exceed 200 words.
- Executive summary for From the field section should not exceed 50 words.
- Keywords: up to five relevant keywords need to be included.
- In-depth full texts: articles should range from 4,000 to 6,000 words.
- From the field texts: texts should not exceed 1,200 words.
- Conclusions: special importance is given to the representation of the conclusions, which should be clearly stated both in the summary and at the end of the article.
- References: All the references must be adequately cited and listed.
- Author profile: author name, institution, position and e-mail address must accompany each submission.
- Images: Please send high resolution JPEG files
See the complete guidelines at: Instructions for writers
The European Commission's Institute for Prospective Technological Studies leads the debate on ICT and Education
The Institute for Prospective Technological Studies (IPTS) of the European Commission's Joint Research Centre (JRC) has guest-edited the March 2013 special issue of the European Journal of Education on “ICT and Education: taking stock of progress and looking at the future.”
The issue of the European Journal of Education provides a critical review of evidence and opens the discussion on identifying and implementing major changes in education systems to meet the challenges of 21st century learning and society. In-house research by JRC provided 3 of the 7 articles of this special number.
Continuing on this research line, the learning and skills JRC-IPTS research team is working on European Commission's recent Communication on Rethinking Education, and the initiative “Opening-up Education”. Through the Open Educational Resources in Europe project (OEREU), JRC is to provide empirical evidence to policy makers in order to guide policies on the field of Open Education.
The OEREU project is managing a call for visionary papers, several workshops, and an online debate around a dedicated blog, to come up with visions and scenarios on how Open Education in 2030 in Europe might be for Lifelong Learning, School Education, and Higher Education. It is an opportunity for the Educational community to be involved in a European expert network that could have a direct impact on European Policies, especially now when MOOC's (Massive Open Online Courses) have become a hot topic for debate.
8 out of 10 underline benefits of European projects for innovation in the classroom
More than 8 in 10 people involved in an EU-funded initiative aimed at encouraging innovative teaching methods and improved learning materials for children say the scheme had a positive and lasting impact on them. The same proportion also states that it would have been impossible to achieve the same results without European support, according to a new study released by the European Commission.
The “Study of the Impact of Comenius Centralised Actions: Comenius Multilateral Projects and Comenius Multilateral Networks” was conducted for the European Commission by the Greek educational organisation Ellinogermaniki Agogi from December 2010-December 2012. It conducted a survey among participants in 145 projects and networks.
The projects were funded through the EU's Comenius scheme, which supports a range of activities, from school partnerships to teacher training and the eTwinning school network. Part of the Lifelong Learning Programme, which will be succeeded by Erasmus for All from January 2014, Comenius allocates around €13 million a year to support the development of new teaching methods and materials.
The study found that the most positive impact was on individuals directly involved in projects, who said that it broadened their views, increased access to best practice and innovation, and improved their professional skills in ICT, languages and management.
The benefits highlighted most by organisations included the opportunity to develop new links and synergies, both within the institution and with others. Systemic impact through the projects and networks is less strongly felt, but most respondents say it exists, for instance where teacher training modules and content developed within a project or network are integrated into established courses.
"Our aim is to help schools to provide pupils with the knowledge and skills they need to reach their full potential,” said Androulla Vassiliou, Commissioner for Education, Culture, Multilingualism and Youth. “The added value of this European initiative is that it exposes teachers and schools to different approaches and expertise, which results in more innovative solutions in the classroom.”
The EUROCALL Review
"The EUROCALL Review" is a biannual online magazine published by the European Association for Computer Assisted Language Learning (EUROCALL), a network of language teaching professionals.
Edited by EUROCALL's President, Ana Gimeno, member of the Department of Applied Linguistics, Universidad Politécnica de Valencia (UPV), the publication includes regular section offering information about Computer-Assisted Language Learning (CALL) issues, upcoming events, special interest groups (SIGs), on-going projects, recommended websites, reports and good practice examples in language learning, among other subjects.
EUROCALL aims to:
- promote the use of foreign languages within Europe
- provide a European focus for the promulgation of innovative research, development and practice relating to the use of technologies for language learning
- enhance the quality, dissemination and efficiency of CALL materials
- support Special Interest Groups
ARTinED - A new approach to education using the arts resources ready
ARTinED project resources are now ready on the website for all European primary schools. This European Union funded project is designing innovative methodologies to both improve the teaching of any primary school subject by using the arts and using the arts to improve creativity, engage and inspire children to learn.
ARTinED - A new approach to education using the arts http://www.artined.eu/index.html
is a significant European Union funded education project that has been designing innovative methodologies to:
· To improve the teaching of any primary school subject by using the arts
· Using the arts to improve creativity, engage and inspire children to learn
ARTinEd has created:
· A methodology
· In-service training course
for teachers and authority curriculum experts to enhance European teachers’ knowledge and confidence in using the arts in their daily teaching in any school subject.
About using the resources
ARTinEd is now open to primary schools across Europe (ages 6 to 11) to pilot the resources that have been prepared and tested. You can use the resources now and in to the future, it is important for the project that we know you are using them. All the information you need is available on the project website in the resources section http://www.artined.eu/resources.html . If you would like to be involved please complete the form below.
What you will do
The project has made a primary level course on the environment that includes different art forms. Each school can use one or as many parts of the course as they wish.
You will need to request that a page is created on ARTinED Wiki for your school so you share in text, pictures and videos the work your students have completed. Just write to joel.josephson AT joel-josephson DOT org with the name of the school, after you register on the wiki (full name please). http://artined-eu.wikispaces.com/home


