elearning_label_learning_and_society

Articles

Mainstreaming eLearning in National Policies: How can we make change happen?

28 June 2011

This paper is based on a dialogue that summarises and responds to Workshop 08 of the Digital Agenda Assembly: Mainstreaming eLearning in National Policies, which took place on June 16th, 2011. It explores new ideas regarding how to make change happen by asking: do we have concrete ideas on how to introduce change in our educational systems? The workshop generated debate on issues related to both policy and practice in order to involve stakeholders from the educational sector in a discussion on the best strategies for improving learning environments.

The Digital Agenda Assembly explored new ideas regarding how to make change happen in the educational system. At the eG8, Robert Murdoch recalled that education was a pending challenge for our already digital societies. However, the question remains: do we have concrete ideas about how to make changes in educational systems?

 

The politics and practices surrounding the integration of technology and education raise many questions, and the extent to which this integration enacts real change is currently a critical debate within our field. Therefore, this discussion opens with a series of challenges related to the discourse on change, expressed in terms of four key areas: innovation, infrastructure, impact and pedagogical vision.

 

Innovation has been identified as a necessary element for creating change but the best way for introducing innovative practices is not always clear. How can we capture the innovation that takes place at the local level? Are we sure that we can transfer innovation as it is, or would it be better to concentrate on the inspirational dimension of some initiatives, in order to generate a myriad of new ones?

News

Call for Papers on Game Based Learning closes today!

19 May 2011

eLearning Papers seeks contributions about Game Based Learning in both sections: In-Depth and From the Field. Deadline June 3, 2011

In parallel to the phenomenal rise of the digital game development industry through time, the acceptance of games in other sectors has also been changing. Computer game skills have been increasingly applied in almost all areas of human activity within modern societies. Digital games have now been embraced by the academic research community as a research topic, as well as discovered by the education sector as a highly interactive media that can support and foster learning. As a popular and powerful media, computer games are being considered for use in various education and training settings to motivate learners, to focus their attention, and to help them to construct meaningful and permanent records of their learning.

 

Games have high presence in informal segments of learning – but in formal education, games are still often seen as an unserious activity and the potentials of games for learning remain undiscovered. However, when evaluating games with their children, 85% of parents believed that computer games contributed to learning as well as providing entertainment.

 

Beside fantasy and fun elements, games have potential to foster players’ ability to communicate and interact with others during gameplay. Computer games can help players to think critically when they are required to construct connections between virtual and real life. Game-like learning environments can provide motivating interdisciplinary learning settings, creating opportunities that could improve student collaboration skills as well as help them learn new concepts and synthesize new information. Games have also been praised for the potential they offer in learning business leadership and other skills by practicing in a safe environment.

 

The potential of Game Based Learning (GBL) is still underestimated. It can play a major role in renewing learning as it is perceived by learners in all levels of education and training systems. eLearning Papers seeks contributions about mixed realities, virtual worlds and gaming in both sections: In-Depth and From the Field.

 

We specifically invite contributions which address one or several of the following issues:

  • Innovative game based learning technologies, applications, tools and environments
  • 3D virtual worlds supporting learning, e.g. in language learning or leadership training
  • Use of mobile games and location-based technology for learning
  • Innovative applications of mixed realities for learning
  • Use of simulations in education, corporate training and military
  • Technology for massive multiplayer online games (MMOGs) for learning
  • Interactivity design in game based learning applications
  • Player immersion and learning
  • Case studies and best practices in GBL
  • Social and collaborative aspects of GBL
  • Implementation issues associated with GBL
  • Learning design, good gameplay and instructional theory for GBL
  • Use of role plays for learning and training
  • Assessment and evaluation in GBL
  • Gender, age, cultural and ethical issues in GBL
  • Rating of games for learning
  • Accessibility of games for learning

 

The article submission has been extended to June 3, 2011 The provisional date of publishing is 14 July 2011. For further information and to submit your article, please contact:

 

Guest editor:

Professor DI Dr. Maja Pivec, University of Applied Sciences FH JOANNEUM in Graz, Austria

 

The submissions need to comply with the following guidelines:

  • Submission language: English
  • Title: must effectively and creatively communicate the content of the article and may include a subtitle.
  • Executive summary for In-depth section should not exceed 200 words.
  • Executive summary for From the field section should not exceed 50 words.
  • Keywords: up to five relevant keywords need to be included.
  • In-depth full texts: articles should range from 4,000 to 6,000 words.
  • From the field texts: texts should not exceed 1,200 words.
  • Conclusions: special importance is given to the representation of the conclusions, which should be clearly stated both in the summary and at the end of the article.
  • References: All the references must be adequately cited and listed.
  • Author profile: author name, institution, position and e-mail address must accompany each submission.
  • Images: Please send high resolution JPEG files

See the complete guidelines at: Instructions for writers

Events

Learning and Quality (LINQ) 2012

16 May 2012

The motto of LINQ 2012 is:

"Innovation and Quality: How do they fit together?"

The conference is addressing Learning Innovations and Quality and in particular Lifelong Learning (LLL), Technology-Enhanced Learning (TEL), quality standards and certification, human resources development, competences and skills, as well as learning, innovation and quality management systems.

LINQ 2012 has launched its Call for Papers, available here

All experts and practitioners are invited to contribute to the dialogue on the Quality Certification in Learning, Education and Training (LET) and to submit high quality papers describing fully developed results, on‐going work or innovative concepts on the following topics:

 

  • Innovations and future trends in Learning, Education and Training (LET)

  • Quality Development and Certification in LET

  • Competence and skills development in lifelong learning

  • Implementation of learning innovations

  • Technology‐Enhanced Learning for schools, universities and lifelong learning

  • Web 2.0, Social Media and Online Communities for LET

  • Learning outcome orientation and quality certification

  • Standardisation of LET design, production and services

  • Knowledge, innovation and ideas management in LET contexts

  • Learning quality in vocational education and training and HR

  • Certification of LET services and providers

  • Quality and standardization of learning assessment and evaluation

  • Harmonization of innovations and quality development in LET

 

Overview of the important dates:

  • Paper submission deadline: July 10, 2012

  • Notification of acceptance: August 20, 2012

  • Deadline for author registration: September 7, 2012

  • Camera-Ready copy due: September 7, 2012

  • Deadline for visitor registration: September 20, 2012

  • Conference program: October 23, 2012

Projects

Quality Certification for Vocational Education and Training

16 May 2012

The European initiative Q-Cert-VET is developing a new quality standard and supports a related certification scheme for the vocational education and training (VET) sector in Portugal.

The vocational education and training sector in Portugal consists of a multitude of public and private players. Their activities range from conventional face-to-face lectures, e-learning and blended learning, the production of learning or teaching materials, to various educational services. However, an objective comparison of all these different learning opportunities was difficult in the past, as the definition of “good” education and training remained a mere matter of opinion and the standard that existed in Portugal for decades did not address these learning opportunities in a comprehensive and was more focused on face-to-face learning. This problem became especially obvious in the growing e-learning market.
The project Q-Cert-VET addresses this gap by developing such a national quality standard and by initiating the development of required tools for professional quality certification. However, it is not necessary to re-invent the wheel: instead, the proven quality standards of other EU countries can by transferred to Portugal through adaption to its specific legal, didactic and cultural framework conditions. The reference framework QPL (short for Quality Platform Learning), developed in Germany, provides the basis for the new quality standard and related instruments and tools for the certification scheme, including the first training course for lead auditors.

News

Cursos en línea sobre TIC y educación - Campus Virtual

16 May 2012

El Centro Internacional de Tecnologías Avanzadas (CITA) de la Fundación Germán Sánchez Ruipérez abre el plazo de inscripción de 3 cursos en línea reconocidos por el Ministerio de Educación a efectos de formación permanente del profesorado. Además, están reconocidos por la Universidad de Salamanca con 4 créditos de libre elección o su equivalente en horas de formación continua.

Estas actividades formativas se realizan a través del Campus Virtual CITA, del 28 de mayo al 29 de junio de 2012. Son las siguientes:

 

Lea el anuncio completo aquí.

Vea todos los cursos del Camous Virtual aquí.

 

Projects

Social Mindedness in LEaring communiY

15 May 2012

 

The SMILEY project (Social Mindedness in LEaring communiY) gives a strong contribution in addressing social exclusion and marginalization among young students by the use of ICT as an effective educational tool integrating the conventional teaching methods. This bottom-up approach allows teachers and students to debate about the social and civic problems through a ICT-based learning methodology. Thanks to the project, Referring Teachers improve their capacity in recognizing and dealing with risky situations and behaviours among pupils, while students learn how to face daily situations in a constructive and cooperative way. To reach this purpose, an online  educational role-playing game called Your Town has been developed and implemented as a tool to raise the social awareness and sensitivity of young people towards these issues.

 

The project has been implemented through the following phases:

The first phase is aimed at the development of a specific SMILEY methodology enabling the teachers involved in the project to apply the multimedia technologies having as final aim engaging the students on different social issues and problems such as bullying, violent attitudes, ethnic and religious discrimination, etc...

The second phase is oriented to practical training of Referring Teachers in the use of ICT in education. The specific objective of this phase has been achieved through the design and implementation of integrated courses and through  the provision of specific textbooks designed to allow teachers to make the best use of digital potential and to facilitate the transmission and dissemination of the SMILEY  methodology to other teachers in the respective countries.

The third phase will be addressed to the direct involvement of students through the experimentation of “Your Town”, an educational role-playing game (ERPG) as an interactive tool of testing and stimulating the students' level of social mindedness. Through a game-based learning approach and within a safe virtual town scenario, this exciting new game encourages players age 10–16 years to think about various positive and negative social issues and situations with a view to promoting constructive, co-operative, social minded behaviour. 

Events

NOTICE 2012 Conference

11 May 2012

The main topic of the conference will be Computer Science with a Purpose and Human-Centred Information System Design. It is aimed at practitioners and researchers on application and development of new IT technologies. The conference is also a forum for educational innovations experience exchange.

The NOTICE Conference is forum for state-of-the-art of IT technologies in applications. The conference scope gives a wide view at possibilities of their use in education and other areas of knowledge, science and life.

 

The main topic will explore the many facets of computerised systems from an interdisciplinary, design-oriented perspective. It seeks to deepen the understanding of design processes aimed at delivering solutions that help in human activities and improve the quality of everyday living. The conference organisers will welcome contributions that address multiple aspects of system design that take into account the complicated nature of human beings, their particular requirements and the need for transdisciplinary problem-solving.

This year papers are particularly invited on the following focus areas:

  • User-centred design principles
  • Interaction design principles
  • Usability
  • Design-based research
  • Ubiquitous computing
  • Deployment experiences
  • User-centred design case studies
  • e-Learning, blended learning,
  • Mobile and remote learning,
  • Ethics in remote learning.
  • Ambient Assisted Living
  • Ubiquitous healthcare solutions
  • Ambient displays
  • Computer-supported collaboration
  • Context-aware applications
  • Mobile mixed reality
  • Interactive and virtual educational environments
  • Intelligent coaching systems
  • Ambient intelligence
  • Artificial intelligence for context processing

 

Read the Call for Papers here.

 

Important dates:

Extended abstract submission (max. 2 page ACM SIG P format): May 30, 2012
Notification of acceptance: June 6, 2012
Conference date: June 12, 2012.

Directory

The European Strategy for a Better Internet for Children

09 May 2012

On 02 May 2012 the Commission adopted the Communication for a "Strategy for a Better Internet for Children". You can read it in English, German or French. Further language versions will be available in the next days.

Read the Commission press release.

Read the Citizens' summary in your own language.

Keeping children safe online is a key commitment of the Digital Agenda for Europe (general DAE information available at IP/10/581, MEMO/10/199 and MEMO/10/200).

Although the Internet was not created for children, they are using it at an increasingly younger age. 4 in 10 children report having encountered risks online such as cyber-bullying, being exposed to user-generated content promoting anorexia or self-harm or misuse of their personal data. While by 2015 it is expected that 90% of jobs across all sectors will require technology skills, only 25% of young people across the EU say they have "high" levels of basic Internet skills (such as using the Internet to make phone calls, create a web page, or use peer-to-peer file sharing).

 

The Commission has set out a plan to give children the digital skills and tools they need to benefit fully and safely from the digital world. The internet was not designed with children in mind, but today 75% of children use the internet, a third of them on mobiles. The new strategy is to build up the market for interactive, creative and educational content online, in a partnership between the European Commission and Member States, mobile phone operators, handset manufacturers and providers of social networking services.

 

The measures outlined in the strategy build on ongoing EU actions in this field. For example, the easy-to-use mechanisms for children, parents and teachers to report harmful content and conduct online will complement the 116 missing children hotlines (see IP/07/188) and the European Cybercrime Centre's future network of national cybercrime alert platforms (see IP/12/317).

 

 

 

 

children
Events

EADTU 25th ANNIVERSARY CONFERENCE 2012

09 May 2012

The Open University of Cyprus will be hosting EADTU's Annual Conference in Paphos, under the EU Presidency of Cyprus.

Educational models are changing increasingly. More universities are embracing open and flexible learning and as a consequence, the creation of international student markets is becoming a reality. Formal learning nowadays becomes integrated with non-/informal learning and educational innovation is now  both financially, technology and socially driven. Worldwide there is an awareness of the emerging role of open education en open educational resources  to support educational transformation. For example, by offering better quality education to significantly larger numbers of students.
The role of open and flexible learning is becoming more important for these new models, new markets and new media.

 

The conference will address topics such as

  • how open and flexible education is organised as an organic part of European higher education systems
  • implementing new organisational and educational models within frontrunner institutions, capitalizing on new opportunities created by ICT in education
  • meeting new markets and learning needs, i.e. at the postgraduate level or related to knowledge alliances with the public and private sector, on top of the mission of widening participation
  • developing open media like open educational resources, YouTube, ITunes U, broadcasting as platforms for open knowledge sharing
  • developing European open and flexible higher education in a 2020 perspective

See the complete programme, list of speakers and invited speakers on the conference website.

 

The Call for Abstracts is open from 1st March 2012. You're invited for submission until 14th May 2012.

with the scope of:
‘’The role of open and flexible education in European higher education systems for 2020: new models, new markets, new media’’.
Read or download the complete Call for Abstracts here.

News

eLearningeuropa.info "VIP user" competition

16 May 2012

Since the relaunch of the portal in May 2011, the number of members has increased to over 37.000, a new content management system has been introduced and users have published, shared and discussed opinions in blogs and communities. To celebrate the first anniversary of the new eLearningeuropa.info portal, we are launching a competition on 1 June.

 

The most active users of the portal between 1 and 30 June 2012 will be awarded a prize. 

Our new Kudos points system will make the ranking of users according to their Kudos much more transparent. Log on to the portal, add content and gain points to increase your visibility on the portal. The user with the most points by the end of 30 June 2012 will win a Kindle e-reader.

 

Read the complete terms and conditions for publishing content here. The competition rules are accessible here.

If you're not yet a registered user, sign up to take part and contribute to the portal.