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Articles

Mainstreaming eLearning in National Policies: How can we make change happen?

28 June 2011

This paper is based on a dialogue that summarises and responds to Workshop 08 of the Digital Agenda Assembly: Mainstreaming eLearning in National Policies, which took place on June 16th, 2011. It explores new ideas regarding how to make change happen by asking: do we have concrete ideas on how to introduce change in our educational systems? The workshop generated debate on issues related to both policy and practice in order to involve stakeholders from the educational sector in a discussion on the best strategies for improving learning environments.

The Digital Agenda Assembly explored new ideas regarding how to make change happen in the educational system. At the eG8, Robert Murdoch recalled that education was a pending challenge for our already digital societies. However, the question remains: do we have concrete ideas about how to make changes in educational systems?

 

The politics and practices surrounding the integration of technology and education raise many questions, and the extent to which this integration enacts real change is currently a critical debate within our field. Therefore, this discussion opens with a series of challenges related to the discourse on change, expressed in terms of four key areas: innovation, infrastructure, impact and pedagogical vision.

 

Innovation has been identified as a necessary element for creating change but the best way for introducing innovative practices is not always clear. How can we capture the innovation that takes place at the local level? Are we sure that we can transfer innovation as it is, or would it be better to concentrate on the inspirational dimension of some initiatives, in order to generate a myriad of new ones?

News

Call for Papers on Game Based Learning closes today!

19 May 2011

eLearning Papers seeks contributions about Game Based Learning in both sections: In-Depth and From the Field. Deadline June 3, 2011

In parallel to the phenomenal rise of the digital game development industry through time, the acceptance of games in other sectors has also been changing. Computer game skills have been increasingly applied in almost all areas of human activity within modern societies. Digital games have now been embraced by the academic research community as a research topic, as well as discovered by the education sector as a highly interactive media that can support and foster learning. As a popular and powerful media, computer games are being considered for use in various education and training settings to motivate learners, to focus their attention, and to help them to construct meaningful and permanent records of their learning.

 

Games have high presence in informal segments of learning – but in formal education, games are still often seen as an unserious activity and the potentials of games for learning remain undiscovered. However, when evaluating games with their children, 85% of parents believed that computer games contributed to learning as well as providing entertainment.

 

Beside fantasy and fun elements, games have potential to foster players’ ability to communicate and interact with others during gameplay. Computer games can help players to think critically when they are required to construct connections between virtual and real life. Game-like learning environments can provide motivating interdisciplinary learning settings, creating opportunities that could improve student collaboration skills as well as help them learn new concepts and synthesize new information. Games have also been praised for the potential they offer in learning business leadership and other skills by practicing in a safe environment.

 

The potential of Game Based Learning (GBL) is still underestimated. It can play a major role in renewing learning as it is perceived by learners in all levels of education and training systems. eLearning Papers seeks contributions about mixed realities, virtual worlds and gaming in both sections: In-Depth and From the Field.

 

We specifically invite contributions which address one or several of the following issues:

  • Innovative game based learning technologies, applications, tools and environments
  • 3D virtual worlds supporting learning, e.g. in language learning or leadership training
  • Use of mobile games and location-based technology for learning
  • Innovative applications of mixed realities for learning
  • Use of simulations in education, corporate training and military
  • Technology for massive multiplayer online games (MMOGs) for learning
  • Interactivity design in game based learning applications
  • Player immersion and learning
  • Case studies and best practices in GBL
  • Social and collaborative aspects of GBL
  • Implementation issues associated with GBL
  • Learning design, good gameplay and instructional theory for GBL
  • Use of role plays for learning and training
  • Assessment and evaluation in GBL
  • Gender, age, cultural and ethical issues in GBL
  • Rating of games for learning
  • Accessibility of games for learning

 

The article submission has been extended to June 3, 2011 The provisional date of publishing is 14 July 2011. For further information and to submit your article, please contact:

 

Guest editor:

Professor DI Dr. Maja Pivec, University of Applied Sciences FH JOANNEUM in Graz, Austria

 

The submissions need to comply with the following guidelines:

  • Submission language: English
  • Title: must effectively and creatively communicate the content of the article and may include a subtitle.
  • Executive summary for In-depth section should not exceed 200 words.
  • Executive summary for From the field section should not exceed 50 words.
  • Keywords: up to five relevant keywords need to be included.
  • In-depth full texts: articles should range from 4,000 to 6,000 words.
  • From the field texts: texts should not exceed 1,200 words.
  • Conclusions: special importance is given to the representation of the conclusions, which should be clearly stated both in the summary and at the end of the article.
  • References: All the references must be adequately cited and listed.
  • Author profile: author name, institution, position and e-mail address must accompany each submission.
  • Images: Please send high resolution JPEG files

See the complete guidelines at: Instructions for writers

News

Cursos en línea sobre TIC y educación - Campus Virtual

16 May 2012

El Centro Internacional de Tecnologías Avanzadas (CITA) de la Fundación Germán Sánchez Ruipérez abre el plazo de inscripción de 3 cursos en línea reconocidos por el Ministerio de Educación a efectos de formación permanente del profesorado. Además, están reconocidos por la Universidad de Salamanca con 4 créditos de libre elección o su equivalente en horas de formación continua.

Estas actividades formativas se realizan a través del Campus Virtual CITA, del 28 de mayo al 29 de junio de 2012. Son las siguientes:

 

Lea el anuncio completo aquí.

Vea todos los cursos del Camous Virtual aquí.

 

Events

NOTICE 2012 Conference

11 May 2012

The main topic of the conference will be Computer Science with a Purpose and Human-Centred Information System Design. It is aimed at practitioners and researchers on application and development of new IT technologies. The conference is also a forum for educational innovations experience exchange.

The NOTICE Conference is forum for state-of-the-art of IT technologies in applications. The conference scope gives a wide view at possibilities of their use in education and other areas of knowledge, science and life.

 

The main topic will explore the many facets of computerised systems from an interdisciplinary, design-oriented perspective. It seeks to deepen the understanding of design processes aimed at delivering solutions that help in human activities and improve the quality of everyday living. The conference organisers will welcome contributions that address multiple aspects of system design that take into account the complicated nature of human beings, their particular requirements and the need for transdisciplinary problem-solving.

This year papers are particularly invited on the following focus areas:

  • User-centred design principles
  • Interaction design principles
  • Usability
  • Design-based research
  • Ubiquitous computing
  • Deployment experiences
  • User-centred design case studies
  • e-Learning, blended learning,
  • Mobile and remote learning,
  • Ethics in remote learning.
  • Ambient Assisted Living
  • Ubiquitous healthcare solutions
  • Ambient displays
  • Computer-supported collaboration
  • Context-aware applications
  • Mobile mixed reality
  • Interactive and virtual educational environments
  • Intelligent coaching systems
  • Ambient intelligence
  • Artificial intelligence for context processing

 

Read the Call for Papers here.

 

Important dates:

Extended abstract submission (max. 2 page ACM SIG P format): May 30, 2012
Notification of acceptance: June 6, 2012
Conference date: June 12, 2012.

Events

EADTU 25th ANNIVERSARY CONFERENCE 2012

09 May 2012

The Open University of Cyprus will be hosting EADTU's Annual Conference in Paphos, under the EU Presidency of Cyprus.

Educational models are changing increasingly. More universities are embracing open and flexible learning and as a consequence, the creation of international student markets is becoming a reality. Formal learning nowadays becomes integrated with non-/informal learning and educational innovation is now  both financially, technology and socially driven. Worldwide there is an awareness of the emerging role of open education en open educational resources  to support educational transformation. For example, by offering better quality education to significantly larger numbers of students.
The role of open and flexible learning is becoming more important for these new models, new markets and new media.

 

The conference will address topics such as

  • how open and flexible education is organised as an organic part of European higher education systems
  • implementing new organisational and educational models within frontrunner institutions, capitalizing on new opportunities created by ICT in education
  • meeting new markets and learning needs, i.e. at the postgraduate level or related to knowledge alliances with the public and private sector, on top of the mission of widening participation
  • developing open media like open educational resources, YouTube, ITunes U, broadcasting as platforms for open knowledge sharing
  • developing European open and flexible higher education in a 2020 perspective

See the complete programme, list of speakers and invited speakers on the conference website.

 

The Call for Abstracts is open from 1st March 2012. You're invited for submission until 14th May 2012.

with the scope of:
‘’The role of open and flexible education in European higher education systems for 2020: new models, new markets, new media’’.
Read or download the complete Call for Abstracts here.

News

eLearningeuropa.info "VIP user" competition

16 May 2012

Since the relaunch of the portal in May 2011, the number of members has increased to over 37.000, a new content management system has been introduced and users have published, shared and discussed opinions in blogs and communities. To celebrate the first anniversary of the new eLearningeuropa.info portal, we are launching a competition on 1 June.

 

The most active users of the portal between 1 and 30 June 2012 will be awarded a prize. 

Our new Kudos points system will make the ranking of users according to their Kudos much more transparent. Log on to the portal, add content and gain points to increase your visibility on the portal. The user with the most points by the end of 30 June 2012 will win a Kindle e-reader.

 

Read the complete terms and conditions for publishing content here. The competition rules are accessible here.

If you're not yet a registered user, sign up to take part and contribute to the portal.

Events

ICERI2012

08 May 2012

The general aim of the conference is to promote international collaboration in Education and Research in all educational fields and disciplines. The attendance of more than 700 delegates from 70 different countries is expected.

Topics:

  • Global Issues in Education and Research
  • Education: New Trends and Experiences
  • Research: New Trends and Experiences
  • New Challenges in the Higher Education Area
  • Teacher Training
  • Curriculum Design
  • Accreditation and Quality Assurance
  • University-Industry Cooperation
  • International Projects
  • Technology in Teaching and Learning
  • E-content Management and Development

 

Call for Papers:

Deadlines

Abstract Submission Deadline: July 19th, 2012 (included) (*)

Notification of Acceptance/Rejection: September 3rd, 2012

Final Paper Submission Deadline: October 4th, 2012 (included) (*)

(*) By midnight - 23:59 Los Angeles Time Zone

 

Types of contributions:

You can present your projects in three modalities: in person (either oral or poster presentation) or virtually (not attending authors).

 

Read the omplete call for papers and submission guidelines

 

For information about registration and the tentative programme click here.

 

 

 

News

"I am a sort of guinea pig for the principles that I have advocated" - Interview with David White

04 May 2012

In EDEN's series of interviews with keynote speakers at the 2012 EDEN Annual Conference, David White - Honorary Director General at the European Commission - talked to Steve Wheeler about his life, his passions and what he believes about technology supported education.

 

Read the complete interview here.

 

"Education is relational!"

Find out what David White thinks about the impact technology has had on lifelong learning across Europe in the last two decades and what the future will hold for traditional ecuational institutions.

 

The interview was conducted by Steve Wheeler, Associate Professor of Learning Technologies at Plymouth University and passionate blogger.

Events

2nd Digital Agenda Assembly

27 April 2012

The Assembly consists of an online engagement space launched ahead of the event (read more here), 8 workshops on key Digital Agenda topics (such as cloud-computing, social media and innovation and entrepreneurship) and a plenary session to report feedback on previous discussions and hold debates on the way forward.

 

 

Background information

The Digital Agenda for Europe is the European Union's roadmap for bringing the benefits of a digital society and economy to Europe's citizens.

 

Objectives

The main objectives of the Assembly are to:

  • Assess progress to date on implementation towards the Digital Agenda's goals and actions and seek ways to improve delivery;
  • Identify challenges ahead for the implementation of the Digital Agenda and for the information society in general;
  • Mobilise stakeholders' actions to make further progress and address challenges.

 

The conference website provides direct links to join workshop-related discussions on the online engagement platform and a list of twitter hashtags for each workshop. Follow and discuss online!

News

EU funds "Sector Skills Alliances" - Call for proposals

26 April 2012

With the objective of preparing the successful implementation of the future programme "Erasmus for all" the Commission has launched a call for proposals for "Sector Skills Alliances".

 

Sector Skills Alliances will promote cooperation between three categories of partners: the world of education and training (VET providers); sector-specific expertise (including social partners, sectoral federations, Chambers etc.); and bodies involved in education and training systems (public or private bodies or authorities).

 

More information about the call for proposals available here.

 

 

A public information session will be held in the Auditorium of the Madou building, Place Madou 1, 1210 Brussels, on Thursday 10 May 2012.

For security reasons, in order to register for the information session it is necessary to send an email to EAC-SSA-2012@ec.europa.eu before May 5, 2012 stating your name, nationality, occupation, organisation, date of birth, number passport or identity card and their expiration date.

The Commission has the right to refuse registration requests that are incomplete.

The Commission will not reimburse travelling allowance neither subsistence costs.

 

Details about the registration process are available on the European Commission website.