The European initiative Q-Cert-VET is developing a new quality standard and supports a related certification scheme for the vocational education and training (VET) sector in Portugal.
The SMILEY project (Social Mindedness in LEaring communiY) gives a strong contribution in addressing social exclusion and marginalization among young students by the use of ICT as an effective educational tool integrating the conventional teaching methods. This bottom-up approach allows teachers and...
The Metafora R&D project will result in the creation of a Computer-Supported Collaborative Learning (CSCL) system to enable 12 to 16-years-old students to learn science and mathematics in an effective and enjoyable way.
The SCALE CCR project aims to further define the concept of 'Creative Classrooms' (CCR) and to provide a better understanding of ICT-enabled innovation in Education and Training (E&T) that can be brought to scale, in a cost-effective way; the major focus will be on formal education settings, including informal ways of learning.
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REC:all is a transnational learning technology project that aims to research how lectures are currently being captured and used; to suggest learning designs for flexible and off-campus delivery; to review technical, pedagogical and legal issues and to produce practical guidelines to help teachers.
REVIVE VET project aims to review and revive VET practices applying innovative ICT integration methodologies and building online communities of VET professionals, who collaboratively work together, seeking to improve the quality, attractiveness and accessibility of VET services.
Language teaching in today's society should consider how the use of ICT and social networking influence learning, which, due to technology, very often occurs in multilingual milieus. Issues such as the presence of immigrant students in mainstream classrooms, the opening of those classrooms to pupils from other schools (through, for example,...
TEL-Map is a Coordination and Support Action funded by the European Commission under the Technology-Enhanced Learning programme. It focuses on exploratory/Roadmapping activities for fundamentally new forms of learning to support the adoption of those new forms, via awareness building...
This project aims to develop a game to support students as they develop an understanding of research methods and statistics. The inductive and hypothetico-deductive reasoning that underlie research methodology require logical reasoning and critical thinking skills that are core competences in developing a more sophisticated understanding...
The aim of the VISIR network is to contribute to the full exploitation of the potential of ICT to transform and innovate European lifelong learning and to equip European citizens with digital competencies and other key transversal competencies for life and employability.


