Personal Learning Environment

Directory

The Open University releases ROLE eBook

25 February 2013

The Open University (OU) has produced an interactive eBook about ROLE, which provides an introduction to Personal Learning Environments (PLEs) and Self Regulated Learning (SRL).

A selection of widgets that have been developed by the ROLE project are also demonstrated. Readers have an opportunity to try these widgets through a set of interactive learning activities included in the eBook. The content of the eBook has been adapted from the ROLE online courses available in OpenLearn (http://labspace.open.ac.uk/course/view.php?id=7898 and http://labspace.open.ac.uk/course/view.php?id=7433).

 

The eBook is available for iOS devices (iPads and iPhones) and can be downloaded from http://projects.kmi.open.ac.uk/role/ibook/ROLE.ibooks. It will also be available soon on the Apple iBook store, published by the OU.

News

The Third ROLE Widget Enchantment Competition: Winners Announced

03 September 2012

ROLE Project has succesfully closed third round of its widget enchantment iteration and we are happy to announce the winners, which all receive a 500€ prize!

 

 

Congratulations to the winners!

The winner widgets are available in the ROLE Widget Store:

 

classON Questions Widget

 

Developer: Israel Gutiérrez

Specification: http://www.role-widgetstore.eu/specification/classon-questions

Widget: http://www.role-widgetstore.eu/tool/classon-questions

 

 

 

The classON widget provides students with an interface for requesting help from the teacher and allowing them to manage and share their questions from their personal learning environments (PLEs). The widget provides students with a simple interface in order to access information in the same lab session (learning space) in order to ask questions to the teacher, check the list of questions of other students, and how many had this same issue, +1 a question that the student also have.

 

Learning Resources Affective Recommender

 

Developer: Derick Leony

Specification: http://www.role-widgetstore.eu/specification/learning-resources-affective-recommender

Widget: http://www.role-widgetstore.eu/tool/learning-resources-affective-recommender

 

 

The Learning Resources Affective Recommender (LRAR) Widget provides the list of most suitable resources given the affective state of the learner. The learner must indicate her current affective state (flow, frustrated, etc.) and her learning objectives. This information, along with the user identifier, is sent to the LRAR Service where is stored and used to generate a list of recommended resources.

 

 

Math-Bridge Search Widget 

 

Developer: Eric Andres

Specification: http://www.role-widgetstore.eu/specification/math-bridge-search-widget

Widget: http://www.role-widgetstore.eu/tool/math-bridge-search-widget

 

 

 

Math-Bridge is the first Pan-European e-Learning platform for online bridging courses in mathematics. It allows teachers and students to interact with thousands of mathematical learning objects available in seven languages. The Math-Bridge Search Widget helps users to find learning objects they are interested in by allowing the specification of various search criteria to query the official Math-Bridge service repository. The Widget has two tabs: “Search” and “View”.

Directory

Diversification of learning platforms

28 November 2011

A learning platorm is an integrated set of resources, tools, and interactive online services for teachers, learners, and others involved in education to support and enhance educational delivery and management (Wikipedia, 2011). The term ‘learning platform’ often refers to a number of tools and services available in a range of products known by various names, including learning management system (LMS), virtual learning environment (VLE), course management system (CMS) and learning content management system (LCMS) providing learning experiences and content management. The term ‘learning platform’ also includes the personal learning environment (PLE) that helps learners to keep control and manage their own learning by personalizing the content and process.

Directory

Leap2A

23 June 2011

This specification is intended to cover the representation of several kinds of information, centred around individuals, who collect, create, reflect on and use their own information for learning, development, self-presentation, or related purposes. The information is typically authored, or collected, by the individuals themselves, and may cover: what they have done, made, achieved, written, or are proud of; what or who helps or has helped them; what they aspire to; what they are good at; evidence for and reflections on any of these; and perhaps input from other people.

Articles

Involving students in managing their own learning

21 September 2010
The primary function of universities is to equip students with the knowledge and skills they need to prosper throughout their professional career. Today, to be successful, students will need to continually enhance their knowledge and skills, in order to address immediate problems and to participate in a process of continuing vocational and professional development.

Involving students in managing their own learning in a variety of contexts, such as building their own personal learning environments (PLEs) according to their goals and interests, is one way of developing the skills and motivation that will serve as tools for lifelong learning beyond their formal education.This paper tracks the process of PLE building by students studying for their bachelor degree in Computer Science and Electronics. It looks at their learning experiences of using the Netvibes home page and discusses the advantages of using Netvibes in the context of instructional strategies and technical solution forming. In addition, it proposes and implements a model for effective communication between the university Learning Management System (LMS) and PLEs. Finally, students' opinions about the learning done in their PLE are examined through inquiry and discussed. Most students consider PLE building to be a very useful process for learning and personal development.

Articles

Web 2.0 Learning Environment: Concept, Implementation, Evaluation

30 June 2009
This contribution presents and evaluates a new learning environment model based on Web 2.0 applications. We assume that the technological change introduced by Web 2.0 tools has also caused a cultural change in terms of dealing with types of communication, knowledge and learning. The answers given by eLearning scholars who intend to use the creative options offered by Web 2.0 in institutional learning are summarised in the first part of the paper.
In this theoretical overview we introduce the concepts of eLearning 2.0 and Personal Learning Environments, along with their main aspects of autonomy, creativity and networking, and relate them to the didactics of constructivism and connectivism. The requirements and basic functional components for the development of our particular Web 2.0 learning environment are derived from these.

The learning environment we present consists of several components (modules) that are well-known Web 2.0 applications such as wikis, weblogs, social bookmarking services and RSS feeds. The section describing the implementation of the environment in a use case at the Darmstadt University of Applied Science focuses on the specific didactic contribution the particular learning modules render towards the entire learning arrangement. The article explains the didactic potential of the wiki platform in more detail, since it serves as the integrating module (or learning centre) of the learning arrangement.

Our learning environment was tested and evaluated during the “Social Software” seminar held in the information science study course at Darmstadt University of Applied Science in 2007/08. A questionnaire-based survey reveals interesting facts regarding the success of the practical implementation of the Web 2.0 arrangement with respect to the motivation and learning outcome of students. The survey was supplemented with some non-formalized feedback in a concluding discussion. With these results in mind this paper finally provides some remarks on the potential of the learning environment in broader educational contexts.
The full text of this article is available in English and Spanish. The Spanish version is made possible our partner, the Organisation of Ibero-American States for Education, Science and Culture (OEI). // El texto integro de este artículo está disponible en inglés y castellano. La versión castellana ha sido posible gracias a nuestro socio, la Organización de Estados Iberoamericanos para la Educación, la Ciencia y la Cultura (OEI).
Articles

Personal Learning Environments for Overcoming Knowledge Boundaries between Activity Systems in Emerging Adulthood

30 June 2009
In this paper we suggest a possible answer to the question on why Social Network Systems (SNSs) are important for bridging social capital and for knowledge construction during emerging adulthood. We argue why web social artefacts 2.0, and particularly those defined as Personal Learning Environments, which consider also SNSs, could be more effective than web artefacts 1.0, such as those defined as Virtual Learning Environments (mainly represented by classical web platforms and web forums), for overcoming knowledge confines between activity systems during transitions in emerging adulthood.

This theoretical route starts with the definition of emerging adulthood as a period broadly located between adolescence and adulthood in which individuals are faced with many types of transitions. A fundamental aspect of such a transition period is the personal network of relations, and in particular the concept of bridging social capital formed by networks of weak ties. Researches on the use of web technologies in emerging adulthood are also discussed, as the results show the importance of these tools for maintaining and reinforcing bridging social capital. The conclusions derived from this theoretical route emphasise the relevance that web artefacts 2.0 have, in particular SNSs, providing emerging adults with many possibilities and support in: 

  • maintaining and developing their social capital; 
  • constructing a knowledge background that could help them during transitions through different activity systems.

These conclusions also lead towards a new conception of eLearning strategies employed in contexts such as universities, characterized until now by a heavy use of web artefacts 1.0 in which students play a passive role. We believe more flexible eLearning systems, such as SNSs, should be taken into consideration, since they are more likely to meet the needs of today’s emerging adults in terms of information and knowledge.

The full text of this article is available in English and Spanish. The Spanish version is made possible our partner, the Organisation of Ibero-American States for Education, Science and Culture (OEI). // El texto integro de este artículo está disponible en inglés y castellano. La versión castellana ha sido posible gracias a nuestro socio, la Organización de Estados Iberoamericanos para la Educación, la Ciencia y la Cultura (OEI).
Articles

On the way towards Personal Learning Environments: Seven crucial aspects

04 July 2008
The practice of learning and teaching is not pre-determined, but always related to the tools and systems used in the process. The development and rising success of social software applications such as weblogs and wikis and so-called Personal Learning Environments (PLE) changes, enables and challenges learning with the Internet.
PLE, especially in contrast to traditional Learning Management Systems (LMS), received significant attention and are about changing the paradigm of learning and teaching. This paper tries to underpin a better understanding of the underlying concepts of both approaches and, on the other hand, to emphasise the consequences and challenges of PLE and its rising usage for learning.

We have identified seven aspects where these changes are most obvious and/or important. To sum up, learning with PLE leads to changes concerning: (1) the role of the learner as active, self-directed creators of content; (2) personalisation with the support and data of community members; (3) learning content as an infinite “bazaar”; (4) the big role of social involvement; (5) the ownership of learner's data; (6) the meaning of self-organised learning for the culture of educational institutions and organisations, and (7) technological aspects of using social software tools and aggregation of multiple sources.

The vast number of tools, supporting collaboration on the web is an indicator that PLE and social software tools are not only a flash in the pan, but lead to a new notion of learning and a measure for sustainable competence development. Nevertheless, the existing approaches and ideas for PLE need further development and elaboration. With the discussion of the related shifts from LMS towards PLE and their challenges, this paper may serve as the basis for learners, teachers and educational institutions decisions for (or against) the technological concept of PLE, on a general level and taking into account its pedagogical implications.