community
Etienne Wenger: "All communities of practice need to find their 'spirit', which can be called their learning companionship."
You usually say that communities of practice are a specific type of community. Could you provide us some examples to illustrate this statement?
Not all communities are communities of practice. What characterizes a community of practice is not a common characteristic, like living in the same city or liking a certain type of music: it is that members learn from and with each other about a practice they share. They learn to do something. They may be deepening in an existing practice or creating a new one. They may be engaging in their practice together or mostly using each other as partners to reflect collectively on a practice they engage in somewhere else. Note that learning may be the main reason they come together or a mere side-effect of their mutual engagement in some activities. Whether intentional or not, this joint learning binds members together.
This is of course easy to see in the case of professionals, because their practice is recognized as such in the broader world. It is even sometimes taught in universities and accredited with a degree. There is a community of oncological surgeons in Ontario, Canada, for instance, who have come together to develop their practice of surgery. They discuss new developments in the science, interpret performance data, and compare surgery practices. They also interact with administrators and researchers because their practice is taking place in hospitals and they can only make progress if they are engaged with other stakeholders.
But also in healthcare, more and more common are communities of patients. I know a community of patients with a rare type of blood diseases who have formed a worldwide online community. You may want to call them a support group, because their practice is not recognized as such in the world. At least not yet. But if you look at their exchanges, they are really learning together how to manage their disease. They exchange tricks, experiences, and wisdom. This includes their daily routines, medications, their relationships with their physicians, as well as current research relevant to their disorder. In their exchanges they recognize each other as “practitioners” of the disease, and because of this shared root in practice they respect and trust each other’s contributions to the conversation. They are a community of practice.
I chose these two examples because they are both in the healthcare field, both clearly communities of practice when you see how they function, and yet at opposite extremes when it comes to external recognition of their being a community of practice. You will find similar situations in all sorts of domains—professional, scientific, artistic, civic.
Are there any differences between communities that get developed spontaneously and the ones that are developed in a formal context?
Fundamentally no, in the sense that however they start they need to reach the same point to function as a community of practice. At the end a community is a community, independently of the way it got started. All communities of practice need to find their “spirit”, which can be called their learning companionship. A community of practice is truly based on the sense of co-learning: the members are together because they experience each other as co-learners. If this feeling of companionship does not arise, you won’t have a community however it got started; and if it disappears the community will disappear too.
But of course there is a difference in the way the learning companionship develops in those two situations. A community of practice that gets started spontaneously has some level of learning companionship already at the beginning: it starts from there. By contrast, the directed communities may need some time to find and develop this companionship and it may never get there. Still, even the spontaneous communities need some time to figure out how to work together, how much time to dedicate, how to meet (online and/or offline), etc. It can be said that being part of a community is quite a big commitment. Perhaps the idea of having a community of practice comes spontaneously but then the reality of establishing and sustaining a community of practice takes more time and dedication.
Are the emerging technologies and the new social practices (e.g. Web 2.0 ) affecting communities of practice? Could you list and assess the aspects of the communities of practice that are positively and negatively influenced by the technology and new social uses?
Of course, emerging technologies are affecting communities of practice, and especially more recent developments in social software. It is interesting to note how aligned the peer-to-peer nature of web 2.0 technology is with the way learning takes place in a community of practice. This alignment is remarkable. It has given rise to a lot of interest in communities of practice because it has enabled all sorts of communities that would not have been possible in the past.
I am not sure that any given aspect is positive or negative in and of itself. For instance, the ability to belong to many groups at once by subscribing to an RSS feed is just exploding. This means that we can connect in many ways anywhere in the world and manage these connections very explicitly. But it also means that there are thousands of possibilities. This can be overwhelming. Our ability to handle multimembership is not infinite. So the generalization of multimembership we are witnessing creates both exciting possibilities and new problems.
Blogs are another example. The ability to keep a public journal online has created new possibilities for exchanges that give individuals a more personal voice; you can follow the evolution of their thinking; you can build on their ideas with comments, either on their blog or on yours. It is amazing. And communities can form among blogs talking to and about each other. This is definitely positive. But sometimes, you want to have a good, intense conversation on a focused topic with multiple perspectives all chiming in. If people are so enamoured with the personal orientation of their blog that they refrain from contributing to a conversation unless it is on their blog, then it is a loss. In this sense it could be viewed as a negative aspect.
I think it is always true when you have new possibilities that the effects are both positive and negative. To me, I would not want to spend too much time trying to think of developments in terms of positive and negative, but focus on what communities of practice can do now, and therefore what new practices have to develop to incorporate new technologies, like wikis to create shared artefacts, tags to organize their domain dynamically, networking tools to find each other or visualize the structure of membership.
According to your experience, how should platforms for communities of practice be designed?
This is a very difficult question to answer in the abstract. A community is a complex entity to design for and the platform should be rich enough to enable the community to do all it wants to do but not so complex to become a learning obstacle. The important thing is to start with the community, understand how it functions, and then provide the tools that take it forward.
Technology is interesting to communities of practice to the extent that it enables them to address challenges inherent in learning together. At its most basic, members of a community should be able to bring their practice into interaction. But this could be as simple as a listserv if they can make progress with an e-mail conversation and as complex as a system of conversation boards and blogs tied together. In addition, most communities like to create a repository of resources they can share. Here again, in many cases, a simple file-sharing mechanism will do. Then you can become much more sophisticated about this basic polarity between interacting and sharing resources. Should people be able to comment on resources, discuss them or modify them collectively? Should interactions be captured into documents that become shared resources, such as archives, notes and summaries? Another polarity to consider is whether interactions and resource sharing should happen synchronously or asynchronously. Should the community be able to hold meetings at a distance? If so, should a phone conference be preceded by online conversation and become an MP3 file afterwards? Another consideration is the group/individual polarity. Who can belong? How to manage the boundary? Do people need to learn a technology specifically for this community or can they join by using their own favourite software?
I think that we are seeing a trend that communities cannot be limited to a platform. Members may want to be opportunistic and use the tools that are available for their purpose. So the issue of integration then becomes important. With web 2.0, however, integration does not necessarily mean integration into one solid platform, but integration across tools that can work together. This makes the whole question of platform much more dynamic, just as a community is a dynamic process of learning together.
Could you explain to us your concept of "ecology of leadership"?
As a community of practice evolves and is being developed, how do the roles of its members vary and change?What I mean by ecology of leadership is that in a community of practice, leadership takes a lot of different forms and these forms of leadership combine to create a dynamic system. I am trying to get away from the image of a leader and followers. There are all sorts of ways of showing leadership in a community. You can convene the community by making it a legitimate place of learning for a certain domain, you can help organize community activities, you can form a subgroup around a certain topic, you can be a thought leader providing expertise or vision, you can question established wisdom, you can drive an inquiry by asking for help with a challenge you have, you can connect the community with other communities you also belong to, you can weave the social fabric by connecting people, you can organize or edit documents that the community is collecting, you can steward a productive use of technology. The list goes on and on.
And as in an ecological system, these roles dynamically evolve in relation to each other. Some are assigned but often people just take them on because of a topic they are interested in or an aspect of the community they care about. And sometimes, people will just invent a role for themselves.
It is often the case that in the early stages of a community, a few people are taking the lead. But over time, it is to be expected and desired that a broader group of members will take on various roles. Distributed leadership in a dynamic process that combines individual initiative with collective self-management is a characteristic of a mature and lively community of practice.
Have you been part of a community of practice during the last six months? Which has been your role? Any remarkable personal experience you would like to share?
Yes, I belong to several communities of practice, some of them centrally and some peripherally. In one, you could say that I am viewed as a thought leader. This is a bit of a strange role to be in because the other members are amazing practitioners of community development. The other day someone suggested that I should be more active in one area of the website because people expected this. But after some conversation we all agreed that the community was full of people who could contribute very good stuff. And we kind of laughed at our own need to recognize the value of the community, not just so-called experts. So you realize that a community is a complex social system where different people bring different gifts. And it is really important for a community to see this, to see its potential, and to appreciate the diversity of perspectives necessary to create a productive learning process.
There is so much we need to understand about how learning can take place and be supported. Innovations in lifelong learning are one of the great challenges of our time, both because things are moving so fast that each of us has to be learning all the time, and also because we are facing great challenges in the world today, and I believe that only by learning how to learn fast together will we be able to face these challenges.
eTwinning: una nueva vía para los centros escolares europeos
Una de las cualidades distintivas de eTwinning consiste en la existencia de unos servicios de asistencia muy activos a escala nacional y europea, prestados por el National Support Service (NSS: Servicio Nacional de Asistencia) y por el Central Support Service (CSS: Servicio Central de Asistencia), así como numerosos incentivos añadidos para el profesorado, como el sello de calidad.
El programa de perfeccionamiento profesional para quienes participen en eTwinning consiste en talleres organizados en el ámbito europeo y el nacional, que constituyen una plataforma para el intercambio entre el profesorado y el desarrollo de las buenas prácticas.
Para el éxito de esta acción es fundamental el portal www.eTwinning.net, una plataforma de comunicación muy perfeccionada, disponible en veinte lenguas, que contiene una amplia gama de herramientas específicas para el profesorado.
¿Son satisfactorios los resultados de eTwinning? La respuesta debe ser afirmativa a juzgar por las estadísticas del número de escuelas y docentes inscritos. El profesorado la considera una vía fácil, no burocrática, de llevar conjuntamente a la práctica proyectos en una plataforma en línea altamente desarrollada.
Las comunidades de práctica y las comunidades de aprendizaje virtuales: ventajas, obstáculos y factores de éxito
Las comunidades de práctica (CdP) y las comunidades de aprendizaje virtuales se están generalizado en las instituciones de educación superior gracias a los avances tecnológicos, que permiten una mayor comunicación e interactividad entre los participantes, así como la incorporación de modelos pedagógicos colaborativos, concretamente a través de las tecnologías de la información y la comunicación (TIC). Brindan la posibilidad de combinar la comunicación síncrona con la asíncrona, de acceder a –y desde– comunidades geográficamente aisladas y de compartir la información a escala internacional.
Es evidente que del hecho de compartir y aprender dentro y fuera de las instituciones de educación superior se tienen que derivar unas ventajas. De la interacción permanente nace una sensación de vinculación, una pasión compartida y una profundización de los conocimientos. El perfeccionamiento de los conocimientos puede ser continuo, cíclico y fluido. No obstante, en las CdP virtuales existen obstáculos, definidos por las autoras e ilustrados con citas del profesorado que ha formado parte de una CdP.
En el artículo se comentan los factores fundamentales para el éxito de una CdP: la usabilidad de la tecnología; confianza en las TIC y aceptación de las mismas para la comunicación; un sentimiento de pertenencia entre los miembros; el prestar atención a las dimensiones transnacionales e interculturales de la CdP; unas ideas compartidas; un concepto común de objetivos; la aplicación de la “ciberetiqueta” y de un lenguaje fácil para los usuarios, y la longevidad.
Las autoras reconocen el enorme potencial que para el desarrollo de las CdP suponen las listas de distribución y los foros de debate, pero ellas mismas han experimentado las dificultades inherentes a la puesta en marcha de una comunidad de este tipo. Dichas dificultades se corroboran e ilustran con textos extraídos de entrevistas con el profesorado. Gran parte de la bibliografía sobre las CdP procede de fuera de Europa, pese a que los artículos sobre e-learning gozan de una amplia difusión en el continente. Las autoras sugieren un estudio más detallado del tema a través de la identificación y estudio de las CdP y comunidades de aprendizaje virtuales existentes en los países de la UE.
La gestión del conocimiento en las comunidades de práctica: analizar las necesidades y prestar unos servicios
Las comunidades de práctica son grupos de profesionales que comparten conocimientos, ideas y prácticas en lo que se refiere a un ámbito o tema común. Cada vez hay más empresas e instituciones públicas que recurren a la creación de comunidades de práctica para capitalizar los conocimientos y, al tiempo, promover la experiencia y el saber de sus empleados.
En tal contexto, se plantean importantes interrogantes sobre la gestión del saber colectivo y la organización humana, así como sobre las herramientas tecnológicas que permiten llevar a cabo ese proceso. ¿Cuáles son las necesidades (en Internet) de las CdP en cuanto al aprendizaje, la gestión del conocimiento y la organización de ambas cosas? ¿Qué tipo de necesidades se podrían cubrir con unos servicios web? ¿Qué tipo de servicios? ¿Cómo se podrían organizar de modo que satisficieran esas necesidades tan específicas de las comunidades de práctica?
Según las teorías socioculturales, hay diversos factores que facilitan el aprendizaje en comunidad. En primer lugar, hay que definir unos objetivos personales y comunes. En segundo lugar, esas personas deben participar en interacciones regulares y enriquecedoras. Otra condición está relacionada con los recursos generados. Dichos recursos se pueden considerar “bienes comunes” o como la “riqueza” de la CdP, que incluye su “memoria”. Estas herramientas pertenecen a la comunidad y pueden facilitar el aprendizaje de todos los miembros.
La configuración de la tecnología diseñada para las CdP debe proveer unos servicios tecnológicos específicos que permitan realizar el aprendizaje, y crear unos conocimientos y compartirlos; asimismo, deben promover la sociabilidad y la participación.
El proyecto europeo PALETTE (2006-2009) estudia las CdP y, colaborando estrechamente con diez de ellas, analiza sus necesidades en cuanto a gestión del conocimiento y las ayuda a llevar a cabo nuevas acciones planificadas a dicho fin. Además, el proyecto investiga los servicios tecnológicos que podrían contribuir a la gestión del conocimiento y a los procesos de aprendizaje.
En PALETTE estos dos puntos de vista están estrechamente interrelacionados a través de un diseño metodológico participativo. Ello significa que las CdP y los promotores de servicios para la gestión del conocimiento colaboran, según un proceso iterativo, para identificar las necesidades de las comunidades de práctica, implantar unos servicios para la gestión del conocimiento basados en esas necesidades y organizar actividades mediante las cuales las CdP puedan participar auténticamente en la planificación de dichos servicios.
Graham Attwell: "Knowledge is best shared and developed through communities of practice"
Michael Feldstein, author of eLiterate weblog, writes about e-learning predictions for this year 2007 and says: "…despite a ton of buzz in the edu-blogosphere and some merit, 'e-Learning 2.0' will only see limited success in terms of widespread diffusion." Do you think this is realistic or pessimistic? Do you agree or disagree with him?
ma_moreau (France)
I’m not really sure what e-Learning 2.0 is or indeed if it a useful concept. But if he is referring to the use of social networking and social software applications for learning then I think he is most certainly wrong.
2007 will see increased adoption, experimentation and implementation of all manner of different software applications – most not designed for learning - to enable creativity and sharing. This includes the use of blogs, wikis, e-portfolios and social networking software.
True – the diffusion will probably be limited at institutional level. Institutions have invested a great deal of resource in Virtual Learning Environments. But we increasingly see not only students but teacher as well bypassing institutional systems to experiment with new applications for learning.
You say "PLEs are not an application". So, how can we actually set up our own PLE? And you, do you have your own PLE? If yes, could you explain how is it organized?
antonf (Italy)
As Jan Lai says in the question below: “PLEs are more a methodology or an approach to technology enhanced learning than an application.” However they do imply a movement away from seeing e-learning taking place within external spaces – e.g. institutional Virtual Learning Environments - to an understanding of learning taking place in wider contexts – both on and off line – and including the home and work as well as institutional courses. So rather than go to institutionally controlled spaces to record and reflect on learning, the learner will establish and manage their own space. Access to that space and interchanges that take place will be under the control of the learner rather than the institution.
Yes, I do have my own PLE, comprised of a ‘mash up’ of different desktop and web based applications I use for my everyday work and increasingly reliant on local and web based services. It isn’t particularly efficient and it has some pretty big gaps at the moment – but I hope to develop it further over the next year. Central to my PLE is the people I work with and the applications I use for communication with those people.
Hello Graham. I'm involved in company training and in one of your presentations you claimed that social software can be used in workplaces for informal learning. Could you tell about this more in detail? What application you would recommend and how this kind of learning could be integrated to the formal training that the company carries out? Many thanks for your time!
jennyli (Norway)
There are two approaches to this. One is to use social software attempt to encourage and facilitate informal learning in the workplace. regardless of curricula. The second is to use social software to extend the present formal training. And of course both approaches could be combined. Which approach is adopted does have implications for pedagogy and learning arrangements. If employees are encouraged to take part in informal learning – outside the context of formal programmes – and if the company wishes to recognise or certify that learning – then some form of Accreditation of Prior Learning will be needed.
Anyway, coming back to the software, wikis are being extensively used for collaborative documentation and exchange of ideas. My favourite is MediaWiki. Many companies are introducing social networking software for developing communication and facilitating the formation of Communities of Practice. ELGG is a great application for this.
Web logs are another applications which can be used for individual to reflect on their learning from everyday experience. Web logs can also be extended to develop an e-portfolio, although this will require some support.
I read somewhere that IBM are encouraging employees to make podcasts and are excited by the wealth of informal knowledge being shared through the podcasts.
Hi Graham, I would like to have your point of view on the effort by Bolton University to create a "all inclusive" PLE software. I have personally a very skeptical position towards the desire to transform an informal approach to e-learning (that's how I see PLE: a methodology and not a software) into a "platform". Do you see any future for such kinds of "formalization" of PLE? Thanks a lot, Jan
Jan Lai (Italy)
Hi Jan, there is always a space for innovative, well thought out experiments in developing new applications. And who knows, PLEX may turn out to be a great tool. I suspect, though, it is more a proof of concept and research tool, than an application designed for mass use. As such I think this is fine, as long as it is seen as an application developed to support the idea of the PLE, rather than a tool which is the PLE.
Dear Prof. Attwell, we are using a PLE (a mash up of ELGG, wiki and social bookmarking) for sharing knowledge inside my organization (a research center). Do you think that PLE could be considered suitable in every context (schools, universities, workplace) and for all kind of competences? In which way do you think that PLE will affect the learning and training evaluation?
epanto (Italy)
Its interesting that you say you are using such a mash up for sharing knowledge. I think one of the developments which is inherent in my concept of the Personal Learning Environment is to close the gap between Knowledge Management and learning. It seems a little absurd that such a big gap has been allowed to develop in the first place. But as to your question - could a PLE be considered suitable for every context - I think that the key ideas behind the PLE - of user controlled learning - is suitable for every context. Of course how it is introduced, the form and organisation of the PLE and the amount fo help that learners will require will differ greatly. And yes, I think it is suitable for all kinds of competences. However, once more, we have to recognise that the pedagogic approach and the form of the PLE may well differ according to subject or competence. A PLE could be used very differently for studying history or for learning to become a carpenter. But the principles are the same.
Hi Graham. Today many elearning experts are talking about Immersive Learning Simulations, Rapid Interactivity tools, Games, learning interactions, etc. How would you relate these with Personal Learning Environment?
sarus (Germany)
In much the same way as I see anything else working as part of a Personal Learning Environment. I don’t really understand why people are getting so excited about the use of games. After all we have always used games in learning - quizzes and competitions are hardly new. true - we are only just beginning to develop the use of on-line games and environments. But that is just because we have been very slow in developing new pedagogic approaches to e-learning. I have said before that I think the introduction of e-learning led to a reverse in pedagogic innovation. We are just getting back on track now. As for immersive environments, I think there is considerable potential. But if I look at much of what is being developed in Second Life, it is not very inspiring. We are in danger of recreating the traditional lecture theatre - the only difference being that our avatar attends instead of us in person. I also worry a little about who is managing these environments and for what purpose. I do not think that MTV, for example, has a great interest in learning. And many of these environments require considerable bandwidth and modern computers with a fast graphic card. Nevertheless the developments here are definitely worth following.
Dear professor Attwell, I'm involved in the "Personal EU" organisation concept: www.personaleu.eu. How do you see the challenges of the initiative as a step towards an European "dream team" society?
takapiru (Finland)
Hi - I certainly like your ideas around developing intercultural networks and I appreciate the variety of different social software tools that you are using to do it. However, I am not quite sure I understand the idea of the Personal EU.
I tend to think that knowledge is best shared and developed through communities of practice. Communities of practice as Etienne Wenger says are based on a shared repertoire of communal resources (routines, sensibilities, artefacts, vocabulary, styles, etc.) that members have developed over time.
Whilst the EU may style itself as a community it most certainly is not a community of practice. As such I am slightly sceptical about developing the kind of people based portal you appear to envisage. Of course it may be that I have misunderstood your ideas.
For me a dream team society would be one that rather than seeking the highest levels of implementation of information technology sought to eradicate poverty and inequality. But perhaps I am just old fashioned!
Contenidos definidos por el usuario en un medio de aprendizaje constructivista
Si bien el modelo del “push media” suele ser la norma, las oportunidades de participación del alumnado suelen reducirse a cuestionarios tipo test o a una limitada variedad de herramientas comunitarias que no reconocen la cultura cambiante y desafiante del aprendizaje en el siglo XXI. Mientras la cantidad de información disponible para los individuos sigue aumentando de manera espectacular, las aptitudes requeridas para acceder y procesar esta información en seguida quedan obsoletas. Aptitudes como la habilidad para emplear nuevas tecnologías y desarrollar una comunicación y una interacción social mediante el uso de herramientas multimedia definirán el éxito en el futuro.
Esta investigación sugiere que, en el contexto de las comunidades en línea, los contenidos generados por el usuario desempeñan un papel importante en la definición de nuevos enfoques pedagógicos a la enseñanza. Cuando los constructos sociales de la comunidad generan confianza y autoestima, los individuos son capaces de responsabilizarse de su propio aprendizaje y desarrollar un sentido de la propiedad a través de la “fuerza comunitaria”. El proceso de aprendizaje se consolida mediante el desarrollo de habilidades intelectuales críticas e independientes.
El aprendizaje más eficaz es aquel en el que se estimulan los intereses del alumnado y su camino satisface sus necesidades. El alumnado se beneficia de su integración en la comunidad, donde se implica mediante el diálogo, el intercambio y la colaboración. Dentro de una comunidad de aprendizaje, el alumnado gana control y mayor confianza en sí mismo. La comunidad le proporciona la sensación de disponer de un espacio de aprendizaje con su experiencia compartida de metas, cooperación y apoyo.
Ese sentido de comunidad sirve para definir una variedad de contenidos orientados por el usuario y generados por pares con características comunes.
Este artículo fue publicado por primera vez en el libro de conferencias del m-ICTE 2005: “Recent Research Developments in Learning Technologies” (2005) Editors: A. Méndez-Vilas, B. González-Pereira, J. Mesa González, J.A. Mesa González.
ISBN Vol. II (pp. 448-893): 609-5996-1.
"I am always ready to learn although I do not always like being taught." Quotes about learning and education
Henry L. Doherty
Dudley Field Malone
Alvin Toffler
Russell Hoban
Jacob Bronowski
Chinese Proverb
Winston Churchill
Mortimer Adler
Martin H. Fischer
Henry S. Haskins
W. Edwards Deming
Lloyd Alexander
Albert Einstein
Chinese Proverb
Unknown
El colectivo de intercambios lingüísticos Shared Talk gana el concurso “Mi recurso favorito de e-learning”
Bernard Vanderydt propuso el recurso ganador, un colectivo de intercambios lingüísticos llamado Shared Talk (http://www.sharedtalk.com), y lo describe de la siguiente manera:
Según el jurado del concurso, Shared Talk es un recurso con unos contenidos muy amplios, basados en el desarrollo de la comunicación y del colectivo, aspectos que se han alcanzado con éxito. La interfaz de la página es atractiva e incita a los usuarios a participar y a quedarse en ella aunque sólo sea para navegar.
Gran parte de los recursos estaba destinada al aprendizaje de idiomas. Además de dichos recursos de aprendizaje de idiomas también encontramos cursos de Internet y tecnologías de la información.
Asimismo, entre los recursos presentados, se ha observado un interés general por las páginas web que hacen hincapié en la conciencia europea y mundial, el respeto por la ciudadanía y la diversidad, y la conciencia de ello.
Los recursos presentados muestran que los usuarios, como tendencia, prefieren webs donde puedan interactuar; por ejemplo, a través de foros o chats, compartiendo ejercicios y preguntas entre sí. De esta forma, los entornos de wikis o de aprendizaje permiten a los usuarios crear colectivos. Por otra parte, los recursos que incluyen juegos o animaciones son los preferidos por los participantes, también en el caso de recursos para adultos.
Muchos profesores mandaron sus páginas favoritas que utilizan en la enseñanza, lo que muestra que este tipo de recursos a menudo se utiliza en las aulas.
La mayoría de participantes manifestaron un interés verdadero por el concurso y estuvieron entusiasmados con la idea.
Los mejores recursos
El concurso recibió una cantidad destacable de recursos valiosos y útiles aparte del ganador. Los mejores de ellos son los siguientes:
Notenmax: escuela de música virtual (Alemania)
http://www.notenmax.de
Recurso sencillo y ameno que combina elementos técnicos adecuados y cuyo resultado es original y divertido.
Geogebra (Austria)
http://www.geogebra.at
Una herramienta excelente para aprender matemáticas, fórmulas aritméticas y representaciones gráficas. Está disponible en varios idiomas y es un recurso técnico y específico.
ENO – Environment Online (Finlandia)
http://eno.joensuu.fi
Esta escuela virtual para el desarrollo sostenible y la internacionalización tiene actualmente participantes de 75 países. Los estudiantes recopilan información actualizada de su entorno inmediato y la cuelgan en la web para compartirla conjuntamente. El material es público y gratis para todo el mundo.
NBPortal.pl (Polonia)
http://www.nbportal.pl
El recurso ofrece varias herramientas para aprender económicas. Es útil, divertido y contiene mucha información (sobre marketing, la bolsa, finanzas, etc.). Su forma se basa en innovadoras presentaciones, juegos, cursos, puzles, crucigramas, etc.
THOT (Francia)
http://thot.cursus.edu
Un portal de aprendizaje en línea versátil y muy bien presentado. También muestra noticias y otro tipo de información.
PEGASUS Campus (Francia)
http://www.campus-pegasus.org
Un curso en línea para entrar en la universidad. Específico e interesante.
Efizyka.pl (Polonia)
http://efizyka.pl
Un curso interactivo de física para profesores, estudiantes y cualquier persona que esté interesada por la física. Es práctico a la vez que teórico, divertido a la vez que profesional, y en él se utiliza terminología científica.
E-VHF GMDSS (Eslovenia)
http://www.egmdss.com
Contenidos adecuados para navegantes interesados en obtener la licencia de SRC (Short Range Certificate) y hacer unas prácticas antes de ir al mar. El único simulador en línea de VHF GMDSS está disponible gratis en Internet.
V GAS© - ¿Qué podemos hacer por la salud del planeta?

Estructura global de V GAS©
V GAS© no se centra en la producción de información, sino más bien en la “mediación de conocimiento”, facilitando el aprendizaje a un público no especializado sobre las emisiones de gases de efecto invernadero y el cambio climático.
Gracias a una interfaz de usuario tridimensional interactiva e intuitiva, puede utilizarlo cualquier ciudadano, ONG u otros actores que deseen descubrir nuevas vías hacia la sostenibilidad a través de experimentar con estilos de vida alternativos y explorando las contrapartidas de las nuevas opciones (tomando en consideración las emisiones de gases de efecto invernadero, el confort, la funcionalidad y la economía).
El argumento de V GAS©
V GAS© se basa en una casa virtual tridimensional cuyos usuarios pueden ver de qué manera sus acciones contribuyen al problema a escala mundial y cómo las alternativas pueden marcar una diferencia. En primer lugar, hay que organizar la casa en términos de calefacción e iluminación, equipamiento y uso energético en la cocina, la sala de estar e incluso para actividades deportivas, de ocio y transporte.
A medida que los usuarios se mueven por la casa virtual, se darán cuenta de que en cada una de las estancias deben tomarse decisiones. Estas decisiones pueden tener consecuencias muy diferentes:
- ¿Instalaré una bañera o un plato de ducha?
- ¿Comeré carne o platos vegetarianos, productos de cultivo convencional o biológico?
- ¿Los residuos se reciclarán o terminarán en un vertedero?
- Cuando vaya de vacaciones, ¿viajaré en avión (con todas sus emisiones de gases contaminantes), usaré una moto de nieve (gran diversión) o esquís (diversión menos contaminante)?

Modelo tridimensional de V GAS©
El “estado de sostenibilidad” de un jugador se define de acuerdo con una serie de indicadores que no solo tienen en cuenta las emisiones de gases de efecto invernadero (anhídrido carbónico, metano y óxido nitroso), sino también otros indicadores como la economía doméstica, la funcionalidad y el confort.
Una vez que los usuarios han elegido su estilo de vida, deberán defenderlo de los retos a los que se enfrentarán, que pueden ser importantes. Por ejemplo, una nueva ley prohíbe el uso de coches de gasolina, por lo que los usuarios deberán considerar el uso de otros medios de transporte. O se aplica un impuesto sobre las emisiones de carbono que obligará al usuario a replantearse el consumo eléctrico de su hogar. En el juego V GAS© obtendrán más puntos los usuarios que sean capaces de hacer frente a los retos planteados y reducir su consumo energético o las emisiones de gases de efecto invernadero.

Vista del garage en el modelo tridimensional de V GAS©
El juego contiene mucha más información sobre lo que realmente significa el efecto invernadero, cómo han progresado los conocimientos y las teorías al respecto, y qué medidas se están tomando a través de políticas internacionales. Gráficos, ilustraciones, animaciones y películas, que presentan la información de forma progresiva, ayudan a los usuarios a profundizar en estas cuestiones.
A diferencia de muchas calculadoras de anhídrido carbónico disponibles en Internet o en otros medios, V GAS© ofrece información completa sobre todos los datos empleados para realizar los cálculos, y todos los supuestos se determinan mediante un completo manual y un menú de ayuda en línea. La caja negra de la calculadora está disponible de forma no codificada para todos aquellos que deseen saber cómo se hacen los cálculos. El software realiza cálculos para cinco países europeos distintos (España, Francia, Italia, Portugal y Reino Unido) y tiene en cuenta el contexto, pues toma en consideración datos específicos del país en cuestión, como la combinación de combustible para la producción de energía, etc. Y esto no siempre es así en el caso de muchas de las calculadoras disponibles en Internet.

Estructura global de V GAS©

Modelo tridimensional de V GAS©

Vista del garage en el modelo tridimensional de V GAS©
“Sharing is a great way of learning” - eTwinning winners talk about their experiences
Talking Through Time Cauldeen Primary School, UK and Dun Salv Portelli Primary School, Malta (School collaboration, 5 to 12 year-old pupils).
"eTwinning uniquely gave information and resources unavailable in any other form and allowed children to experience first-hand the voices of those who participated in this period of history."
Learning and Sharing Oriveden Keskuskoulu, Finland and Iglemyr Skole, Norway (Pedagogical innovation, 5 to 12 year-old pupils).
"The students have been really excited about eTwinning. They love to spend English lessons in the ICT lab. In a way, they don’t consider it studying at all."
Playing and Learning Escuela Infantil Gloria Fuertes, Spain and Przedszkole Publiczne nr 5, Glogów, Poland (Digital resources, 5 to 12 year-old pupils). Available in English and Polish.
"Our project can be a good example of cooperation and involvement of all the people at the nursery."
"Jest wyjątkowy, ponieważ daje możliwość bezpośredniej współpracy pomiędzy przedszkolami/szkołami."
Internetzeitung und u.a. Austausch von Texten zur Unterstützung beim Erlernen der deutschen Sprache Bischöfliche Maria-Montessori-Gesamtschule, Germany and Súkromné gymnázium Prešov, Slovakia (School collaboration, 13 to 19 year-old pupils).
"Kontakte knüpfen, Menschen aus anderen Ländern kennen lernen, neue Freunde finden waren nicht nur die Ziele der beteiligten Lehrer, sondern ebenso die Wünsche unserer Schüler, die wir auf diesem Weg letztlich erfüllen konnten."
Europe, Education, Ecole - Club de Philosophie Lycée de Sèvres, France, Liceo Classico L.A.Muratori, Italy, École Dzukija, Alytus, Lithuania, Lycée no. VII, Peristeri, Greece, Gymnázium J.G. Tajovského, Banská Bystrica, Slovakia, Gymnasium Matyase Lerche, Brno, Czech Republic (Pedagogical innovation, 13 to 19 year-old pupils). Raffaella Lodi's (Liceo Classico L.A.Muratori, Italy) interview available in English and Czeslaw Michalewski's (Lycée of Sevres, France) interview available in French and English.
"eTwinning is a work method that gives visibility to work experiences already in progress."
"Vouloir travailler en réseau, c’est donner l’occasion à tous les talents et à toutes les compétences de se manifester."
"Crop Circles" challenge Sint-Donatus Instituut, Belgium, ITCS "Cesare Vivante", Italy and Intercultural Gymnasium of Thessaloniki, Greece (Digital resources, 13 to 19 year-old pupils).
"The most enjoyable aspect for us was to see the students’ enthusiasm as they challenged themselves and each other to make new crop circles."


