Mixed realities, virtual worlds and gaming

An area dedicated to the exchange of knowledge and experiences related to the changing role of Computer and Digital games in various areas of education and training.

Esiletõstetud uudised

04 Märts 2013 | 680 | Pole veel hääletatud
Suurbritannia, Rahvusvaheline

The new live online training portal, CloudRooms, from Redtray Solutions, is upgrading its new virtual classroom solution and going social.

 
19 Märts 2012 | 3020 | Pole veel hääletatud
Pan Euroopa

eLearning Papers Special Edition 2012 presents a selection of the best contributions from last year about Open Educational Resources, Virtual Learning Environments and Creative Classrooms. A tablet-friendly version of this edition can now be...

06 Veebruar 2012 | 3153 | Pole veel hääletatud
Pan Euroopa

Cyber Security and Education; Learning and Active Ageing; 21st Century Teachers and their Workplace; The Worlds of TEL: Scientific and Cultural Perspectives; Mobile Learning, Cloud Computing and the Promise for Ubiquitous Learning are the topics...

Olulised sündmused

17 November 2011 - 18 November 2011 | 2013 | Pole veel hääletatud
Riik: Itaalia
Rome
: ProActive project
GACET 11
GACET’11 is a refereed scientific conference acting as a forum for scientists, engineers, and practitioners to present their latest research, results, ideas and developments on games and learning. The focus will be on the use of educational games in...
01 February 2012 - 03 February 2012 | 2020 | Pole veel hääletatud
Riik: Hispaania
Alfas del Pi (Alicante)
: Departamento de Teoría de la Educación de la Universidad de Valencia
El Congreso pretende dar respuesta a los desafíos que en la actualidad encontramos con la utilización de los recursos que las tecnologías de la información y la comunicación significan para la formación de los “nativos digitales” y, desde el...
22 March 2012 - 23 March 2012 | 2195 | Pole veel hääletatud
Riik: Hispaania
Barcelona
: Transmedia Catalonia Research Group, CAIAC, Universitat Autònoma de Barcelona
Accessibility
Theme of the conference In four decades the video game industry has become a worldwide phenomenon, generating millions in revenue every year. Video games are increasingly becoming more elaborate and sophisticated, with advanced graphics and...

Highlighted Blog postitused

Maja Pivec's picture
| 8497 | Pole veel hääletatud | 1 Kommentaarid
Arvamus
Some teachers use successfully game-based learning an explorative learning for inspiring creativity of their pupils.   Teacher Joel Levin at the Manhattan’s Columbia Grammar and Preparatory School, wanting to make the classes more enjoyable for...
Valentina Olariu's picture
| 4657 | Pole veel hääletatud | 1 Kommentaarid
Teadusasutused
JRC-IPTS is looking for examples of successful initiatives from across the world on the use of Digital Games for Empowerment and Inclusion, and for the participation of experts from research and practice in the development of the vision and roadmap...

Highlighted artiklid

28 Märts 2013 | 865 | Pole veel hääletatud
Ülikool
This study focuses on the analysis of students’ ICT uses and perceptions in academic contexts comparing two groups of students: those attending to an online university versus students at traditional universities that provide access to a virtual...
14 Veebruar 2012 | 2116 | Pole veel hääletatud
Julie THOMAS
Récompensant les meilleurs projets dans les divers champs du e-learning, les Trophées de eLearning-Infos 2012 seront remis le 13 mars à partir de 17h30 dans le cadre du salon eLearning Expo, au Parc des Expositions à Paris (Porte de Versailles).
e-learning

Esiletõstetud materjalid

08 Märts 2013 | 616 | Pole veel hääletatud
Allikad | Keeled
Fiszkoteka.pl is an educational portal that converts the flashcard learning method (i.e. with little pieces of paper bearing information on both sides) into a multimedia online experience.
Poola
08 Veebruar 2013 | 1254 | Pole veel hääletatud
Allikad | Üldised allikad
Los dispositivos móviles que ahora tenemos a nuestro alcance están revolucionando el acceso a la información. Las aplicaciones creadas para estos smartphones y tablets proporcionan herramientas útiles para el ámbito de la educación, que a su vez...
Hispaania

Olulisemad kogukonna projektid

06 Jaanuar 2012 | 5024 | 5/5
03 Oktoober 2011
03 Oktoober 2013
LEONARDO DA VINCI
Austria, Itaalia, Portugal, Rumeenia, Türgi
The Project GREAT – Game-based Learning Research in Education and Training Action is a project funded by the Leonardo da Vinci Multilateral Projects – Transfer of Innovation with the purpose  to provide a methodology and a way to use Game-Based...
11 Märts 2011 | 8340 | Pole veel hääletatud
01 Jaanuar 2010
31 Detsember 2011
en, es, it, ro
TRANSVERSAL PROGRAMME
Itaalia, Rumeenia, Hispaania, Suurbritannia
ProActive aims to foster creativity and support flexibility of educators working in Lifelong Learning (LLL) sub-programmes through Game-Based Learning (GBL). Through a constructivist approach, the project is creating learning contexts in which...

Videod

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01 August 2011
ASPIS is a 3-year European project focused on urban sustainability. The project aims to enhance...
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27 Juuni 2011
PING shows that games can help to introduce complex social subjects like poverty in the class room...
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29 April 2011
How you can use the award-winning Global Conflicts game series to empower your teachings. The video...
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27 April 2011
A description of a University course on game design.