SouthCHI 2013, the first International Conference on Human Factors in Computing & Informatics, will be held on July 1-3 in Maribor (Slovenia).
The new series of international conferences SouthCHI aim to focus on every aspect of Human-Computer Interaction (HCI), a field which has been extremely successful in the last 30 years, changing computing to the benefit of end users. Advanced mobile, ubiquitous and pervasive computing have dramatically changed the way we interact with information, making human factors an essential part of computer science and informatics in all areas of our daily life.
The complete programme of SouthCHI 2013 is available here. The keynote speakers for this first edition of the conference are Helwig Hauser, from the University of Bergen (Norway), and Norbert A. Streitz, scientific director of the Smart Future Initiative (Germany).
SouthCHI will be a biannual event, being organized in the odd years, and will visit Alpe-Adrian, South, South-Eastern and Mediterranean countries.
This paper identifies and analyzes various technological problems in computer-based assessment of 21st-century skills, with suggested solutions.
This paper reviews the contribution of new information-communication technologies to the advancement of educational assessment. Improvements can be described in terms of precision in detecting the actual values of the observed variables, efficiency in collecting and processing information, and speed and frequency of feedback given for the participants and stakeholders. It reviews previous research and development in two ways, describing the main tendencies in four continents (Asia, Australia, Europe and the US) and summarizing research on how technology advances assessment in some crucial dimensions (assessment of established constructs, extension of assessment domains, assessment of new constructs and in dynamic situations).
As there is a great variety of applications of assessment in education, each one requiring different technological solutions, the paper classifies assessment domains, purposes and contexts and identifies the technological needs and solutions for each. The paper reviews the contribution of technology to the advancement of the entire educational evaluation process from authoring and automatic generation and storing items through delivery methods (Internet-based, local server, removable media, mini-computer labs) and forms of task presentation made possible with technology to response capture, scoring and automated feedback and reporting.
The paper also reviews some special cases for which new technologies have enabled significant advances (e.g. assessments of students with special educational needs, assessment of collaborative skills and group achievement) and discusses the validity issues raised by the application of the new technolgies (e.g. factors influencing achievements when working with technological tools, the question of transferability of skills measured in a virtual environment).
Finally, the paper identifies areas where further research and development is needed (migration strategies, security, availability, accessibility, comparability, framework and instrument compliance) and lists themes for research projects feasible in the Assessment and Teaching of 21st Century Skills project.
The Computer Science Education Research Conference (CSERC) is an international forum for researchers with interests in all aspects of computer science education. It embraces a broad view of current and future trends in computer science education and aspires to be a lively environment for presenting the latest research results. CSERC considers full papers for presentation at the conference.
I would like to inform you about the organization of the first LT-Innovate Summit in Brussels on 19 June 2012 (LT-Innovate, the Forum for Europe's Language Technology Industry). Stakeholders from industry, research, policy making and finance will come together in Brussels to discuss the potential of Language Technologies as key strategic drivers of the knowledge economy. The summit will highlight best practice cases, opportunities, barriers and seek to develop a common vision for the future.
The Computing in Schools project looked at the current provision of education in Computing in UK schools, informed by evidence gathered from individuals and organisations with an interest in computing.
At Labdoo this Christmas they had an idea to help bring “edoocation” to every child in the planet: instead of asking for a money donations, they would like to ask for just a bit of time…Without leaving home, 75 minutes of time a single person’s life can change the edoocation path of a child. Do you have an unused laptop? or can you collect one from a relative or friend?Then you can take on your own mini mission! Follow the next magic box steps and make it happen
Intelligent Interactive Multimedia Systems and Services (4th International Conference) - Kes IIMSS 2011
KES-IIMSS-11 is an international scientific symposium for research in the fields of intelligent interactive multimedia systems and services. The aim of the conference is to provide an internationally respected forum for scientific research in the technologies and applications of intelligent and interactive multimedia systems and services.
Generic Topics of Interest:
- Mobile Technologies and Intelligent Services
- Intelligent Educational Services
- Automated and Intelligent Lecture Rooms
- Intelligent Audio and Music Storage/Retrieval/Transmission/Analysis
- Intelligent Video Storage/Retrieval/Transmission/Analysis
- Intelligent Image Storage/Retrieval/Transmission/Analysis
- Knowledge-based Multimedia Signal Processing
- Security in Knowledge-based Multimedia Systems
- Knowledge-based Virtual and Augmented Reality
- Knowledge-based Human-Computer Interaction
- Intelligent Multimodal Interactive Systems
- Digital Rights Management
- Intelligent Digital Library Services
- Adaptive hypermedia systems
- Intelligent narrative environments
- User Modeling
- Adaptive Recommender Services
- Multimedia Notification and Decision Support Services
- Intelligent Information Systems
- Knowledge Technologies for the Semantic Web
- Intelligent e-Learning Multimedia
- Intelligent e-Commerce Multimedia
- Intelligent e-Government Multimedia
- Intelligent e-Entertainment Multimedia
- Intelligent e-Medicine
- Intelligent e-Legal Services
- Intelligent Environmental Multimedia Systems
- Intelligent Remote Sensing and Telemonitoring Services
- Intelligent GIS Services
- Intelligent Devices
- Smart-Home Multimedia Services
- Multimedia Services to People with Special Needs
- Multimedia Communication Services
- Knowledge-based Applications
Met het zelfgemaakt computerspel Project-W heeft Jesse Vogel de hoofdprijs van 1500 euro gewonnen in de Creative Game Challenge. Voor deze wedstrijd van de Universiteit Utrecht bedachten en maakten meer dan 100 middelbare scholieren zelf een computergame. De winnaars in de verschillende categorieën werden op vrijdag 25 juni bekendgemaakt.
In de puzzelgame Project-W probeert de speler overstromende landen te redden door het water op een slimme manier langs sluizen te leiden. De jury was erg te spreken over dit computerspel, bedacht en gemaakt door Jesse Vogel van het Gomarus College in Groningen.
"Project-W is een leuke en originele puzzelgame met puzzels die moeilijk genoeg zijn om je er in vast te bijten, maar niet zo moeilijk dat ze je tot wanhoop drijven", aldus de jury. "Daarbij heeft het wedstrijdthema Water enorm mooi verwerkt in de gameplay."
Eerste, tweede en derde prijs
De tweede prijs van 1000 euro ging naar Jesse Tilro van de RSG Hoekschewaard in Oud Beijerland met zijn spel Sunrise. In deze 3D-game moet de speler gebruik maken van liften, platformen en verschuifbare dozen om kostbaar water te vervoeren in een sterk opgewarmde wereld.
Niek Moesker, Niek Boer en Rein Scholte (coach) van de Dr. Aletta Jacobs College in Hoogezand haalden de derde prijs van 800 euro binnen. Hun spel Tsunami! sprak de jury aan door de leuke en uitdagende gameplay.
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