Julkinen profiili Maja Pivec
Maja Pivec, Ph.D, is professor of Game Based Learning and Learning with Multimedia at the University of Applied Sciences FH JOANNEUM in Graz, Austria. For her research achievements Maja Pivec received in the year 2001 Herta Firnberg Award (Austria) in the field of computer science. In the 2003 she was awarded by European Science Foundation in form of a grant for an interdisciplinary workshop organisation in the field of affective and emotional aspects of human-computer interaction, with emphasis on game-based learning and innovative learning approaches.
She is co-ordinator, scientific leader or partner in several EU or national founded projects. She is editor and co-editor of three book publications in the area of innovative learning approaches. She is guest editor of British Journal of Educational Technology, Special issue on learning from games, May 2007. She was hosting European Conference on Game-Based Learning in 2009. Her research work is published and presented at more than 90 international conferences and publications.
She is international advisory board member of MJET – Malaysian Journal of Educational Technology. She is Program Committee member of GAMEON conferences and F.R.O.G. conference. She is reviewer for European Science Foundation and for British Journal of Educational Technology (BJET).
Some current projects that Maja is involved in:
- AVATAR Added Value of teAching in a virTuAl World, creating opportunities and resources to revive the traditional classroom environment (http://www.avatarproject.eu/)
- ENGAGE portal for the dissemination of GBL resources and project outputs (http://www.engagelearning.eu)/
- Imagine Games (http://www.imaginegames.eu/), a project aimed at influencing policy makers’ perceptions and actions to support a marked increase in piloting and mainstreaming of GBL.
See more in Maja Pivec's academic CV site in http://www.majapivec.com/
Preferred e-learning resources
- Game Research - the art, business, and science of computer games
- Ludology.org - Videogame Theory http://ludology.org/index.php
- ENGAGE learning - the portal for game-based learning http://www.engagelearning.eu/
- AbleGamers foundation – the path to game accessibility
- ISFE Interactive Software Federation of Europe http://www.isfe-eu.org/ ISFE Studies and reports
- European Schoolnet http://www.eun.org/
- Gamasutra - The Art & Science of Making Games http://www.gamasutra.com/
- Pivec, M. & Pivec, P. (2011) Digital Games: changing Education, One Raid at a Time. Int. Journal of Game-Based Learning, Vol.1, Issue 1, 2011 (pp. 1 – 18)
- Pivec, M. & Pivec, P. (2010) Misconceptions about being Digital. Chapter in Zheng, R., Burrow-Sanchez, J., & Drew, C. (Eds.) Adolescent Online Social Communication and Behavior: Relationship Formation on the Internet. Hershey, PA: Information Science Reference/IGI Global Publishing.
- Pivec, P. & Pivec, M. (2010) Collaborative Online Roleplay for Adult Learners. Chapter in Pavel Zemliansky, Diane Wilcox (Ed.): Design and Implementation of Educational Games: Theoretical and Practical Perspectives.
- Pivec M., Pivec P. (2009) IMAGINE report on Game-Based Learning projects within the European community and good practice case studies spread across all levels of education. July 2009, http://www.imaginegames.eu/eng/Reports
- Pivec M., Pivec P.(2009) Chapter 7: What do we know from research about the use of games in education?, http://games.eun.org/upload/gis-full_report_en.pdf
- Pivec M., Moretti M. (Eds.), (2008) Game-based Learning: Discover the pleasure of Learning. Pabst Vrlg.