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Project Maths resources on Probability and Statistics
A series of high-end complementary maths teaching resources directly aligned with the Irish Department of Education’s “Project Maths” syllabus and the Irish Leaving Certificate Exam are being offered by Alison (Advance Learning Interactive Systems Online).
These resources were created in collaboration with two Galway-based, Project Maths trained, secondary school teachers in partnership with the Galway Education Centre and the Athenry Maths Academy.
Currently available is Strand One of the curriculum: Probability and Statistics (Ordinary Level and Higher Level), an area found to be of traditional difficulty among students, and an area of increasing importance in the growing knowledge economy.
These are a complementary resource, not a replacement to in-classroom teaching of maths, and are made up of video lectures as well as interactive lessons from teachers and tutors from all over the world.
A Certificate of Completion is awarded to students who complete the full course.
Memorandum of Understanding OCWC ICDE 2013
The OpenCourseWare Consortium (OCWC) and the International Council for Open and Distance Education (ICDE) signed on 8 May, 2013 a Memorandum of Understanding between the two global associations.
The signature took place during a ceremony at the OpenCourseWare Consortium (OCWC) Global Conference 2013 at Bali, Indonesia.
With this agreement, ICDE and OCWC enter into closer cooperation in recognition of their mutual interest in expanded access to high quality higher education through open and distance education.
Both parties undertake to explore opportunities in the following areas:
- Mutual promotion of activities.
- Joint regional conference.
- Explore a joint initiative to support policy discussion and development facilitating open and distance education at governmental and institutional levels.
- Joint membership services.
- Opportunities to have synergy in projects, for example in giving attention to and promote "flagship projects".
Le changement des règles du jeu que supposent les MOOC a des précédents dans l’histoire
Bien que les cours en ligne ouverts et massifs soient très récents, un coup d’œil sur les mouvements analogues qui ont surgi dans le passé nous permet de mesurer l’importance de la révolution que représente leur apparition. Cet article se penche sur quelques jalons qui ont marqué l’histoire de l’éducation pour apporter un éclairage sur ce que représentent les MOOC et sur leur avenir.
Il s’intéresse plus particulièrement à deux événements qui ont suscité à peu près le même genre de réactions que les MOOC actuellement : l’apparition des studia particularia et des studia generalia au Moyen Âge en Europe et celle de l’enseignement mutuel au début du XIXe siècle. Les auteurs ont également examiné plusieurs autres innovations qui sont considérées comme ayant contribué à de profonds changements dans l’éducation, notamment les land-grant institutions aux États-Unis et l’University Without Walls (UMass Amherst) et les mouvements en faveur de l’enseignement ouvert des années 1960 et 1970. Ces exemples très instructifs pourront être très utiles aux défenseurs des MOOC désireux de mener des actions visant à les promouvoir et à leur donner une résonance durable à l’ère numérique.
Les possibilités offertes par le quad-blogging pour transformer l’apprentissage entre pairs en un MOOC
Cet article s’arrête sur la notion de quad-blogging et s’intéresse à son potentiel pour encourager l’apprentissage entre pairs dans l’enseignement supérieur, concrètement dans le cadre d’un cours en ligne ouvert et massif (MOOC), dans la mesure où cette méthode favorise un engagement accru de la part des pairs, promeut la pratique du blog et facilite la mise en place de réseaux de formation professionnelle utilisant les médias sociaux.
MOOCs and Beyond - eLearning Papers 33 released
Issue number 33 of eLearning Papers focuses on the challenges and future of Massive Open Online Courses (MOOCs), a trend in education that has skyrocketed since 2008.
Guest edited by Dr Yishay Mor, Senior Lecturer at the Open University's Institute of Educational Technology (UK), and Tapio Koskinen, Director of the eLearning Papers Editorial Board, MOOCs and Beyond seeks to both generate debate and present a variety of perspectives about this new popular learning model.
The emergence of MOOCs poses a set of challenges to the educational community. This new special issue of eLearning Papers aims to shed light on the way these online courses affect both education institutions and learners, and tries to find answers to some of the questions confronted by teachers and researchers.
Among other topics, eLearning Papers 33 explores whether MOOCs may be a viable solution for education in developing countries and analyses the role of these emerging courses in the education system, especially in higher education. Furthermore, valuable examples from the field are presented, such as the quad-blogging concept and a game-based MOOC developed to promote entrepreneurship education.
This issue includes 4 In-Depth articles and 6 From the Field ones:
In-depth articles
- The Impact and Reach of MOOCs: A Developing Countries’ Perspective by Tharindu Liyanagunawardena, Shirley Williams and Andrew Adams
- MOOCs and disruptive innovation: Implications for higher education by Li Yuan and Stephen Powell
- The Next Game Changer: The Historical Antecedents of the MOOC Movement in Education by David T. Boven
- MOOC Design Principles. A Pedagogical Approach from the Learner’s Perspective by Lourdes Guàrdia, Marcelo Maina and Albert Sangrà
From the field articles
- MOOCs are More Social than You Believe by Jan Blom, Himanshu Verma, Nan Li, Afroditi Skevi and Pierre Dillenbourg
- Realising the Potential of Peer-to-Peer Learning: Taming a MOOC with Social Media by Emily Purser, Angela Towndrow and Ary Aranguiz
- Learning from Open Design: Running a Learning Design MOOC by Patrick McAndrew
- Quad-blogging: Promoting Peer-to- Peer Learning in a MOOC by Angela Towndrow, Ary Aranguiz, Emily Purser and Madhura Pradhan
- Game Based Learning MOOC. Promoting Entrepreneurship Education by Margarida Romero
- The AlphaMOOC: Building a Massive Open Online Course One Graduate Student at a Time by Carmen McCallum, Stephen Thomas and Julie C. Libarkin
ICELW
ICELW works to improve online learning so that it makes a measurable difference in workplace performance and morale. Anyone with an interest or background in workplace eLearning is invited to attend and participate in the conference, which will take place in New York City from the 12-14 of June 2013.
The ICELW program cover a variety of topics relating to e-learning in the workplace and the use of technology to improve job performance, in the form of demonstrations, mini-seminars, case studies, interviews, debates, presentations, and panel discussions.
17th May. Events in Spain to celebrate Internet Day 2013
The World Information Society Day, also known as Internet Day, is observed every year on 17 May since 2006. The main objective of the day is to raise global awareness of the possibilities offered by new technologies and promote widespread Internet access, reducing the digital gap.
This year, the day will be celebrated throughout Spain with conferences, training sessions, competitions, online games and many other activities.
Universities will invite middle and high school students to virtually visit their premises and ask questions about their academic future.
The main event of the day will be held in the Spanish Senate in Madrid, where a high level panel debate will discuss about sustainable creativity and several awards will be handed.
All activities will be promoted and commented in Twitter with the hashtag #DiadeInternet
Viducate guide to promote Video Education
The Viducate Network has launched a new version of its guide to promote video production and media education in Europe.
The document, targeted to teachers and educational professionals, provides an introduction of how to use video production in the classroom. It includes first ideas for different school subjects and an updated background to what production involves and needs.
TEL-Map project survey about technology supported, innovative learning practices
The TEL-Map European project, funded by the European Commission, has launched a survey about technology supported, innovative learning practices.
TEL-Map is a Coordination and Support Action focussing on roadmapping activities for innovative forms of learning. A roadmap can be understood as a ‘strategic lens’, through which future developments in a domain or an organisation are analysed for the purpose of channelling available resources wisely.
The aim of this new survey is to collect the views of teaching professionals to inform future roadmapping activities by probing certain statements with regards to their likelihood, desirability and – when it comes to policy measures – their feasibility.
There is no need to be an expert in all areas addressed to answer the survey, as the objective of TEL-Map is to get feedback from people with as diverse backgrounds as possible.
Question blocks have been created for each of the following innovative practices:
- Gamification: using game mechanics and elements of game design in non-game contexts in order to motivate learning. Controversial issues evolve around 'hunting for points as a distraction of learning', neglect of demographic particularities, availability of gamification strategies.
- Free Massive Open Online Course: bringing existing courses to an extended audience by driving technological and economical innovation. Controversial issues evolve around funding models, accreditation, high attrition rates and possible ways of highly automated learner support.
- Flipped classroom: inverting classroom situations so that the lecture part is moved from school to home and the exercise part takes place at school. Controversial issues evolve around managing differences between learners being more or less successful doing their homework, which requires fundamentally new types of in-class activities.
- Seamless Learning (Ubiquitous Learning): obliterating borders between different technologies and learning formats such as formal and informal learning or individual and social learning. Controversial issues evolve around the ownership of learning tools and data generated by learners' activities, or the potentially invasive character of learning technologies to the detriment of a balanced life style.
International Council for Open Research and Education (ICORE) to be launched in Rome
The International Council for Open Research and Education (ICORE) is a new association bringing together interested experts and stakeholders from the fields of open education and open research. The association will be officially launched on May 16 in Rome (Italy) during the Learning Innovations and Technology (LINQ 2013) conference.
ICORE is a non-profit and requires no membership fees to join. Open to both representatives of organisations as well as individuals, it aims to promote open research and open education as a fundamental social objective. This promotion of these goals will be accomplished through the fostering of collaboration between relevant stakeholders in open research and education, such as national, European and international policy makers, researchers, educators of all levels, students, non-profit educational providers as well as commercial educational providers, among others.
The association's activities will include the administration of an online community portal for information exchange, the organisation of scientific and educational events (conferences, summer schools, etc.) and the establishment of creative partnerships between ICORE members to advance open research and open education internationally.
Interested applicants can register easily at the ICORE website, where the complete first public draft of the association’s statutes can also be found. Joining before the first official meeting of ICORE on May 15 allows new members to be recognized as co-founders.


