Designing e-tivities to increase learning-to-learn abilities
27 Feb 2009.   44628 visits
Authors
Maria Chiara Pettenati, Senior Research, DET - Electronics and Telecommunications Department of the University of Florence
Maria Elisabetta Cigognini, PhD Student, DET - Electronics and Telecommunications Department of the University of Florence
In this paper we present a detailed set of e-tivities framed in a learning design context. The e-tivities use Internet tools for teaching Personal Knowledge Management skills (PKM) to adult learners.
PKM practices and the related required skills are strictly related to learning-to-learn competencies, which have been identified as key to grow an adequate attitude to lifelong learning. Internet technologies, on the other hand, are seen as having an undisclosed potential to let people more easily and effectively jump into the “lifelong learning-to-learn” experience. The learning to learn competence makes people aware of how and why they acquire, process and memorise different types of knowledge.

The results here introduced are rooted in the development of a theory related to Personal Knowledge Management skills presented in previous works, in which such competences are divided into two main groups: Basic and Higher Order PKM skills.

The e-tivities introduced in this paper can provide an initial reference framework, both for the definition of the learning objects (through the specification of the Basic and Higher Order Personal Knowledge Management Skills) as well as for the macro design of the Skills Development Modules in which the PKM skills should be taught.
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Keywords
The learning to learn competence makes people aware of how and why they acquire, process and memorise different types of knowledge.
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