The learning experience we describe in this paper does not have the creation of games as a priority, but the psychodidactic reflection about it and other aspects involved in the efficiency of recreational activities. Based on games and online activities developed from the study of a song, the project has been implemented throughout the last six years in the “Educational Psychology” course, taught as part of the Teaching degree specialised in Foreign Language at the University of the Basque Country (Spain).
However, it should be pointed out that Pedagogical Songs has a distant reference in a radio programme called “Pedagogical Pop”, broadcasted during the 1980s and 90s in the Spanish public channel RNE 3. In this show, the vocabulary and pronunciation of a song were analysed, highlighting expressions, analysing the meaning and so on.
Students of this course are reminded that the aim of the project is not only to create a technological product, but to understand and use some of the educational contributions made by different psychological models, such as behaviourism, information processing, social learning, constructivism or psycho-instructional theories. In short, with this project students face a structured activity, guided by the teacher and carried out with the collaboration of other colleagues; it is clearly focused on a specific content of the school curriculum and the learning objectives of the students. Finally, it takes advantage of the potential computing offers in the design of activities, taking also into account the previous knowledge of students.
The main conclusion of this initiative is that beyond complex technological teaching methods, the use of more basic and less powerful tools can be quite effective in order to achieve our real objective: the psychodidactic integration of ICT into school life.