An in-depth look into the current situation and trends in e-learning across Europe.
Deadline May 27, 2011. In parallel to the phenomenal rise of the digital game development industry through time, the acceptance of games in other sectors has also been changing. Computer game skills have been increasingly applied in almost all areas...
After the eLearning Programme closed down the EACEA Agency interviewed the coordinators of some of the projects that were funded by this programme. You can read here the answers given by Sofoklis Sotiriou, project coordinator of COLLAGE -...
After the eLearning Programme closed down the EACEA Agency interviewed the coordinators of some of the projects that were funded by this programme. You can read here the answers given by Cristina Mussinelli, project coordinator of PROACCESS:...
After the eLearning Programme closed down the EACEA Agency interviewed the coordinators of some of the projects that were funded by this programme. You can read here the answers given by Yuri Kazepov, coordinator of E-URBS - European Master in...
After the eLearning Programme closed down the EACEA Agency interviewed the coordinators of some of the projects that were funded by this programme. You can read here the answers given by Ulf-Daniel Ehlers, project coordinator of TRIANGLE
Jose Pessanha is one of the people directly responsible for the creation and development of the eLearning Programme. After it has closed down the EACEA Agency interviewed him about the challenges and impacts of the programme
After the eLearning Programme closed down the EACEA Agency interviewed the coordinators of some of the projects that were funded by this programme. You can read here the answers given by Roger Blamire, Coordinator of P2V - Peer to Peer networking...
This report presents the findings of a structured and targeted expert consultation exercise which aimed to identify, cluster and rate the main changes in education and training expected to occur over the course of the next 20 years. The exercise...
This project was a comparative analysis that looked at the advantages of using multimedia or hands-on methods for teaching science in Kindergarten. Concrete and virtual laboratories were created and their use was observed in three diff erent...
This study analysed school website quality by identifying key concepts, based on a critical, comparative study of pertinent international bibliography and developed a tool that allows for a more effective and objective evaluation of quality in this...


