This Working Paper Series scans the globe to illuminate the ways in which mobile technologies can be used to support the United Nations Education for All Goals; respond to the challenges of particular educational contexts; supplement and enrich formal schooling; and make learning more accessible, equitable, personalized and flexible for students everywhere.
Today there are over 5.9 billion mobile phone subscriptions worldwide, and for every one person who accesses the internet from a computer to do so from a mobile device. Given the ubiquity and rapidly expanding functionality of mobile technologies, UNESCO is enthusiastic about their potential to improve and facilitate learning, particularly in communities where educational opportunities are scarce
The subjects covered by these working paper series include Illustrative initiatives and policy implications, Exploring the potential of mobile technologies to support teachers and improve practice, and Key issues to consider and implications for policy makers and planners.
ReFlex is a tool for learners to record 60-second audio-visual clips of their personal learning experiences, store them on a timeline and share them with teachers, peers and parents.
All recordings by one learner are stored on a personal timeline and are accessible for later review. In addition to the present, learners may also create “time capsule” recordings for the future. Time capsules can only be opened when their set date is reached, and can be used as statements of learning objectives. From the entire pool of recordings, learners can mark important clips by highlighting them. The best way to get an idea of it is to try it.
The Office of Learning Technologies publishes its 2001 Projects Report
Since 1994, the Universitat Oberta de Catalunya (UOC) has led the way to online learning, making it possible to take education to a higher level, and further available to society. The Office of Learning Technologies (OLT) at the UOC designs and develops a number of immersive, open, accessible and engaging learning experiences for its more than 55.000 fully online students and teaching staff.
The UOC-OLT has just published its 2011 Projects Report, outlining a sample of its latest projects, building on information and experiences that facilitate and improve the experience of an extremely diverse group of students and faculty. For instance, some cases aim at the integration of social networks and cloud services within the Campus, while progress is also made in the area of inclusion of people with a wide range of disabilities, making UOC a more inclusive University.
Many projects have been made in collaboration with other partners such as universities (University of California at Berkeley, Dublin City University, University of Yaoundé I), companies (Orange) and networks (IMS Global Learning Consortium, New Media Consortium).
Summary of projects' list:
· Learning and Teaching Tools: class virtual DicWiki (generator of a dictionary for any field of knowledge), eAssessment, Google Apps (incorporating Google tools for virtual classes), PACPlagi (online tool to detect plagiarized studies of Internet), SimAula (simulation of a virtual classroom tool in teaching students who want to practice), SpeakApps (online platform for practicing speaking skills).
· Community Tools: Geolocation for Learning (Learning Geolocation 4, gives information on the location of other students of the UOC-phase pilot, iLike (application where students can give opinion about the operation of a subject), Questions and Answers (knowledge provided by students on the functioning of the UOC by means of a system of questions and answers), Technipedia (platform to promote entrepreneurship for youth in Africa)
· Mobile Tools: augmented reality (increases the vision of a landscape, a building, etc..; designed as a tourist application), content adaptation for iPad, Mobile Campus, MyUOC Mobile.
· Management Tools: Learning Apps (space where teachers and students can build their place of learning), tools to support the reading and writing applications for the UOC (checker, translator, etc...), project SOC (virtual training Employment Service of Catalonia).
· User-centered design and support projects: Cube-U (object connected to the Internet to communicate by changing color or visual icons, information on the campus, for example, when mail is received, how many students are connected, etc.), Laboratory Mobile Accessibility (to evaluate accessibility and usability of websites and mobile applications), Blogs Support (online spaces where teachers and students can answer questions about possible problems with class tools), and tools to support people with visual impairments.
About the Office of Learning Technologies:
The Office of Learning Technologies is headed by Llorenç Valverde (vice-rector for Technology, UOC) and Magi Almirall (OLT Director). The Office plays a main role in the application and creation of online learning design and development methodologies with the sole objective to help evolve online education, and ensure all learners have an engaging and effective experience.
Would like to receive a copy of the 2011 OLT Projects Report? Then, please, send your request at email@example.com.
Led by the Universitat Oberta de Catalunya (UOC), the Open Apps project is a virtual repository of all the successful knowledge developed by the University during its nearly 20 years of expertise in distance higher education. Through its website, visitors can find more than 20 "open apps": innovative applications and pedagogical experiences that have been developed and tested within the UOC for providing solutions to pedagogical and management needs. In addition, Open Apps also aims to offer those apps and experiences that can be transferred, used and evolved by other institutions.
An app to learn Japanese writing online, a tool to efficiently manage several networks and IP addresses, and innovative methodologies to enhance mathematics comprehension are a few examples already available at Open Apps. This platform will incorporate more contents as the project grows and evolves.
Depending on the "open app", the site will offer the source code and/or extensive documentation regarding user experiences, technical support, articles, etc. Moreover, the platform also offers the possibility of contacting the developers and creators that brought those "open apps" to life.
In fact, Open Apps also wants to attract potential collaborators to build a network that works onto taking e-distance education to a higher level. Indeed, this project is inspired as an open innovation model and works like other 'open' services, like Open Data and Open Access. For this reason, Open Apps is also looking for collaboration focussed on evolving the apps with new functionalities, and sharing new educational uses and experiences.
How does Open Apps work? Check the website, choose the "open app" that suits your needs, click on the 'I'm interested' button, and discover what the collaboration possibilities are...If available, download the source code, change it, improve it, adapt it to your needs, and then just let UOC know; we will add your enhanced version to the Open Apps repository. Cooperation and networking are deep in the core of the Open Apps philosophy.
CSEDU aims at becoming a yearly meeting place for presenting and discussing new educational environments, best practices and case studies on innovative technology-based learning strategies, institutional policies on computer supported education including open and distance education, using computers
This toolkit is designed to support those involved in the implementation of e-portfolios in higher (HE) and further education (FE) and work-based learning: practitioners planning to use e-portfolios in curriculum design and middle and senior managers addressing strategy and policy issues and challenges relating to the introduction of technologies for learning.
How to use the toolkit
The toolkit is structured around the following sections:
Each section can be explored independently, but if you wish to develop an understanding of implementation then it is advised that you read the background followed by the guidance sections.
Find out more about how to use the toolkit on the JISC website.
Die Projektdatenbank von e-teaching.org bietet E-Learning-Projekten aus dem Hochschulbereich eine Plattform, um sich darzustellen und natürlich um sich mit anderen Projekten auszutauschen.
In der Datenbank finden Sie Lernumgebungen, Lernmaterial(-sammlungen), Softwareentwicklungen und Lehr-Lernszenarien.
Um selbst ein Projekt anlegen zu können, müssen Sie sich in die Community einloggen.
Zielgruppe des Portals sind Hochschullehrende! [...] Im Fokus stehen Anfänger und Fortgeschrittene in Sachen Virtuelle Lehre.
Mehr Informationen zu den Zielsetzungen des Portals finden Sie auf der e-teaching.org Website.